diff options
Diffstat (limited to 'third_party/googleapis/google/maps/playablelocations/v3/resources.proto')
| -rw-r--r-- | third_party/googleapis/google/maps/playablelocations/v3/resources.proto | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/third_party/googleapis/google/maps/playablelocations/v3/resources.proto b/third_party/googleapis/google/maps/playablelocations/v3/resources.proto deleted file mode 100644 index 5ca3810..0000000 --- a/third_party/googleapis/google/maps/playablelocations/v3/resources.proto +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright 2020 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -syntax = "proto3"; - -package google.maps.playablelocations.v3; - -import "google/api/field_behavior.proto"; - -option csharp_namespace = "Google.Maps.PlayableLocations.V3"; -option go_package = "google.golang.org/genproto/googleapis/maps/playablelocations/v3;playablelocations"; -option java_multiple_files = true; -option java_outer_classname = "ResourcesProto"; -option java_package = "com.google.maps.playablelocations.v3"; -option php_namespace = "Google\\Maps\\PlayableLocations\\V3"; -option objc_class_prefix = "GMPL"; - -// A report submitted by a player about a playable location that is considered -// inappropriate for use in the game. -message PlayerReport { - // The reason why the playable location is considered bad. - enum BadLocationReason { - // Unspecified reason. Do not use. - BAD_LOCATION_REASON_UNSPECIFIED = 0; - - // The reason isn't one of the reasons in this enumeration. - OTHER = 1; - - // The playable location isn't accessible to pedestrians. For example, if - // it's in the middle of a highway. - NOT_PEDESTRIAN_ACCESSIBLE = 2; - - // The playable location isn't open to the public. For example, a private - // office building. - NOT_OPEN_TO_PUBLIC = 4; - - // The playable location is permanently closed. For example, when a business - // has been shut down. - PERMANENTLY_CLOSED = 5; - - // The playable location is temporarily inaccessible. For example, when a - // business has closed for renovations. - TEMPORARILY_INACCESSIBLE = 6; - } - - // Required. The name of the playable location. - string location_name = 1 [(google.api.field_behavior) = REQUIRED]; - - // Required. One or more reasons why this playable location is considered bad. - repeated BadLocationReason reasons = 2 - [(google.api.field_behavior) = REQUIRED]; - - // Required. A free-form description detailing why the playable location is - // considered bad. - string reason_details = 3 [(google.api.field_behavior) = REQUIRED]; - - // Language code (in BCP-47 format) indicating the language of the freeform - // description provided in `reason_details`. Examples are "en", "en-US" or - // "ja-Latn". For more information, see - // http://www.unicode.org/reports/tr35/#Unicode_locale_identifier. - string language_code = 4; -} - -// Encapsulates impression event details. -message Impression { - // The type of impression event. - enum ImpressionType { - // Unspecified type. Do not use. - IMPRESSION_TYPE_UNSPECIFIED = 0; - - // The playable location was presented to a player. - PRESENTED = 1; - - // A player interacted with the playable location. - INTERACTED = 2; - } - - // Required. The name of the playable location. - string location_name = 1 [(google.api.field_behavior) = REQUIRED]; - - // Required. The type of impression event. - ImpressionType impression_type = 2 [(google.api.field_behavior) = REQUIRED]; - - // An arbitrary, developer-defined type identifier for each type of game - // object used in your game. - // - // Since players interact with differ types of game objects in different ways, - // this field allows you to segregate impression data by type for analysis. - // - // You should assign a unique `game_object_type` ID to represent a distinct - // type of game object in your game. - // - // For example, 1=monster location, 2=powerup location. - int32 game_object_type = 4; -} |
