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diff --git a/third_party/googleapis/google/maps/playablelocations/v3/resources.proto b/third_party/googleapis/google/maps/playablelocations/v3/resources.proto
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-// Copyright 2020 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-syntax = "proto3";
-
-package google.maps.playablelocations.v3;
-
-import "google/api/field_behavior.proto";
-
-option csharp_namespace = "Google.Maps.PlayableLocations.V3";
-option go_package = "google.golang.org/genproto/googleapis/maps/playablelocations/v3;playablelocations";
-option java_multiple_files = true;
-option java_outer_classname = "ResourcesProto";
-option java_package = "com.google.maps.playablelocations.v3";
-option php_namespace = "Google\\Maps\\PlayableLocations\\V3";
-option objc_class_prefix = "GMPL";
-
-// A report submitted by a player about a playable location that is considered
-// inappropriate for use in the game.
-message PlayerReport {
- // The reason why the playable location is considered bad.
- enum BadLocationReason {
- // Unspecified reason. Do not use.
- BAD_LOCATION_REASON_UNSPECIFIED = 0;
-
- // The reason isn't one of the reasons in this enumeration.
- OTHER = 1;
-
- // The playable location isn't accessible to pedestrians. For example, if
- // it's in the middle of a highway.
- NOT_PEDESTRIAN_ACCESSIBLE = 2;
-
- // The playable location isn't open to the public. For example, a private
- // office building.
- NOT_OPEN_TO_PUBLIC = 4;
-
- // The playable location is permanently closed. For example, when a business
- // has been shut down.
- PERMANENTLY_CLOSED = 5;
-
- // The playable location is temporarily inaccessible. For example, when a
- // business has closed for renovations.
- TEMPORARILY_INACCESSIBLE = 6;
- }
-
- // Required. The name of the playable location.
- string location_name = 1 [(google.api.field_behavior) = REQUIRED];
-
- // Required. One or more reasons why this playable location is considered bad.
- repeated BadLocationReason reasons = 2
- [(google.api.field_behavior) = REQUIRED];
-
- // Required. A free-form description detailing why the playable location is
- // considered bad.
- string reason_details = 3 [(google.api.field_behavior) = REQUIRED];
-
- // Language code (in BCP-47 format) indicating the language of the freeform
- // description provided in `reason_details`. Examples are "en", "en-US" or
- // "ja-Latn". For more information, see
- // http://www.unicode.org/reports/tr35/#Unicode_locale_identifier.
- string language_code = 4;
-}
-
-// Encapsulates impression event details.
-message Impression {
- // The type of impression event.
- enum ImpressionType {
- // Unspecified type. Do not use.
- IMPRESSION_TYPE_UNSPECIFIED = 0;
-
- // The playable location was presented to a player.
- PRESENTED = 1;
-
- // A player interacted with the playable location.
- INTERACTED = 2;
- }
-
- // Required. The name of the playable location.
- string location_name = 1 [(google.api.field_behavior) = REQUIRED];
-
- // Required. The type of impression event.
- ImpressionType impression_type = 2 [(google.api.field_behavior) = REQUIRED];
-
- // An arbitrary, developer-defined type identifier for each type of game
- // object used in your game.
- //
- // Since players interact with differ types of game objects in different ways,
- // this field allows you to segregate impression data by type for analysis.
- //
- // You should assign a unique `game_object_type` ID to represent a distinct
- // type of game object in your game.
- //
- // For example, 1=monster location, 2=powerup location.
- int32 game_object_type = 4;
-}