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|
package gateway
import (
"encoding/json"
"fmt"
"os"
"runtime"
"time"
"github.com/boz/go-throttle"
"github.com/discordnova/nova/common/discord/types/payloads/gateway/commands"
"github.com/discordnova/nova/common/discord/types/payloads/gateway/events"
"github.com/discordnova/nova/common/discord/types/structures"
"github.com/discordnova/nova/common/discord/types/types"
gatewayTypes "github.com/discordnova/nova/common/discord/types/payloads/gateway"
"github.com/discordnova/nova/common/gateway"
"github.com/gorilla/websocket"
"github.com/prometheus/client_golang/prometheus"
"github.com/prometheus/client_golang/prometheus/promauto"
"github.com/rs/zerolog/log"
)
// connectionState is a struct representing a connection state
type connectionState struct {
HeartbeatInterval uint16
Latency int64
}
var (
messagesCounter = promauto.NewCounter(prometheus.CounterOpts{
Name: "nova_gateway_messages_processed",
Help: "The total number of processed messages",
})
heartbeatCounter = promauto.NewCounter(prometheus.CounterOpts{
Name: "nova_gateway_heartbeat_sent",
Help: "The total number of heartbeat sent",
})
latencyGauge = promauto.NewGauge(prometheus.GaugeOpts{
Name: "nova_gateway_latency",
Help: "The round trip latency of the gateway",
})
reconnectionsCounter = promauto.NewCounter(prometheus.CounterOpts{
Name: "nova_gateway_reconnections",
Help: "the number of reconnections of the gateway",
})
eventsCounter = promauto.NewCounter(prometheus.CounterOpts{
Name: "nova_gateway_events",
Help: "The various events received by Nova.",
})
)
// GatewayConnector represents a connection to the discord gateway for a shard
type GatewayConnector struct {
// Public State
SessionState GatewayConnectorOptionsResume // The state of the session
// Private state
connectionState connectionState // The internal state of the gateway connection.
options GatewayConnectorOptions // The connection options.
connection *websocket.Conn // The current websocket connection.
heartbeat chan struct{} // Channel for reacting to heartbeat acks
terminate chan string // Called when a gateway disconnect is requested
updateThrottle throttle.ThrottleDriver
}
// NewGateway creates a connector instance based on the given options.
func NewGateway(options GatewayConnectorOptions) *GatewayConnector {
return &GatewayConnector{
options: options,
SessionState: options.ResumeSession,
}
}
// Start is used to start or reset a connection to the gateway.
func (discord *GatewayConnector) Start() {
shouldStart := true
for shouldStart {
reconnectionsCounter.Inc()
discord.connectionState = connectionState{}
_ = discord.start()
err := discord.options.Compressor.Reset()
if err != nil {
log.Fatal().Msgf("failed to reset the compressor")
}
shouldStart = *discord.options.Restart
if shouldStart {
log.Info().Msg("waiting 10s before gateway reconnection")
time.Sleep(time.Second * 10)
}
}
}
// start is the internal routine for starting the gateway
func (discord *GatewayConnector) start() error {
// we throttle the update function to limit the amount of session state
// presisted to the session persistence interface
discord.updateThrottle = throttle.ThrottleFunc(time.Second*5, false, func() {
if discord.options.OnSessionStateUpdated != nil {
_ = discord.options.OnSessionStateUpdated(discord.SessionState)
}
})
// initialize the message channels
discord.heartbeat = make(chan struct{})
discord.terminate = make(chan string)
// since a Compressor is given to the gateway when created, we use the Connector to get
// the compression and encoding options.
comOptions := discord.options.Compressor.GetConnectionOptions()
websocketURL := fmt.Sprintf("wss://gateway.discord.gg/?v=%d&encoding=%s&compress=%s", 6, comOptions.Encoding, comOptions.TransportCompression)
log.Info().Msgf("connecting to the gateway at url %s", websocketURL)
// we start the connection to discord.
connection, _, err := websocket.DefaultDialer.Dial(websocketURL, nil)
if err != nil {
log.Err(err).Msgf("an error occurred while connecting to the gateway")
return err
}
discord.connection = connection
defer discord.connection.Close()
// start listening to messages on the socket.
go discord.listen()
msg := <-discord.terminate
log.Info().Msgf("terminating the gateway: %s", msg)
return nil
}
// ticker starts the loop for the heartbeat checks
func (discord *GatewayConnector) ticker(interval int) {
// sends a message to heartbeat.C every time we need to send a heartbeat
heartbeat := time.NewTicker(time.Duration(interval) * time.Millisecond)
// stores if the last heartbeat succeeded
doneLastAck := true
// executes the given code when heartbeat.C is triggered
for range heartbeat.C {
// if the server did not send the last heartbeat
if !doneLastAck {
// we need to terminate the connection
discord.terminate <- "server missed an ack and must be disconnected"
return
}
log.Debug().Msg("Sending a heartbeat.")
index, _ := json.Marshal(discord.SessionState.Index)
err := discord.connection.WriteJSON(gatewayTypes.Payload{
Op: types.GatewayOpCodeHeartbeat,
D: index,
})
if err != nil {
discord.terminate <- fmt.Sprintf("failed to send a heartbeat: %s", err.Error())
return
}
heartbeatCounter.Inc()
// wait for the ack asynchronously
go func() {
start := time.Now()
doneLastAck = false
<-discord.heartbeat
doneLastAck = true
discord.connectionState.Latency = time.Since(start).Milliseconds()
latencyGauge.Set(float64(discord.connectionState.Latency))
log.Info().Msgf("heartbeat completed, latency: %dms", discord.connectionState.Latency)
}()
}
}
// listen listens to the messages on the gateway
func (discord *GatewayConnector) listen() {
for {
_, message, err := discord.connection.ReadMessage()
if err != nil {
discord.terminate <- fmt.Sprintf("the connection was closed by the gateway: %s", err.Error())
return
}
messagesCounter.Inc()
data, err := discord.options.Compressor.DecodeMessage(message)
if err != nil || data == nil {
log.Print(err.Error())
continue
}
if data.S != 0 {
discord.SessionState.Index = data.S
discord.updateState(data.S, "")
}
discord.handleMessage(data)
}
}
func (discord *GatewayConnector) updateState(newIndex int64, sessionId string) {
discord.SessionState.Index = newIndex
if sessionId != "" {
discord.SessionState.Session = sessionId
}
discord.updateThrottle.Trigger()
}
func (discord *GatewayConnector) handleMessage(message *gatewayTypes.Payload) {
switch message.Op {
// call the startup function
case types.GatewayOpCodeHello:
discord.hello(message)
// notify the heartbeat goroutine that a heartbeat ack was received
case types.GatewayOpCodeHeartbeatACK:
discord.heartbeat <- struct{}{}
// handles a dispatch from the gateway
case types.GatewayOpCodeDispatch:
discord.dispatch(message)
// when the session resume fails
case types.GatewayOpCodeInvalidSession:
log.Print("failed to resume the session, reconnecting")
discord.updateState(0, "")
discord.doLogin()
// when the gateway requests a reconnect
case types.GatewayOpCodeReconnect:
log.Print("the gateway requested a reconnect")
if string(message.D) != "true" {
// we may delete the session state
discord.SessionState.Index = 0
discord.updateState(0, "")
}
discord.terminate <- "the gateway requested a reconnect"
}
}
func (discord *GatewayConnector) doLogin() {
var payload gatewayTypes.Payload
// if we do not have to resume a session
if discord.SessionState.Session == "" {
log.Info().Msg("using identify for authentification")
data, err := json.Marshal(commands.GatewayCommandIdentifyPayload{
Token: *discord.options.Token,
Properties: structures.IdentifyConnectionProperties{
OS: runtime.GOOS,
Device: "Nova Discord Client",
Browser: "Nova Discord Client",
},
Compress: true,
LargeThreshold: 1000,
Shard: []int{
*discord.options.SelfShard,
*discord.options.TotalShard,
},
Presence: commands.GatewayCommandUpdateStatusPayload{},
GuildSubscriptions: *discord.options.GuildSubs,
Intents: discord.options.Intend,
})
if err != nil {
return
}
payload = gatewayTypes.Payload{
Op: types.GatewayOpCodeIdentify,
D: data,
}
} else {
log.Info().Msg("resuming session")
data, err := json.Marshal(commands.GatewayCommandResumePayload{
Token: *discord.options.Token,
SessionID: discord.SessionState.Session,
Seq: discord.SessionState.Index,
})
if err != nil {
return
}
payload = gatewayTypes.Payload{
Op: types.GatewayOpCodeResume,
D: data,
}
}
err := discord.connection.WriteJSON(payload)
if err != nil {
log.Err(err).Msgf("failed send the identify payload")
}
}
func (discord *GatewayConnector) hello(message *gatewayTypes.Payload) {
data := &events.GatewayEventHelloPayload{}
err := json.Unmarshal(message.D, &data)
if err != nil {
discord.terminate <- fmt.Sprintf("invalid payload: %s", err.Error())
}
// start the heartbeat goroutine
log.Debug().Msgf("hello recevied, heartbeating every %d ms", data.HeartbeatInterval)
go discord.ticker(data.HeartbeatInterval)
// login
discord.doLogin()
}
type NovaMessage struct {
Data json.RawMessage `json:"data"`
Tracing struct {
NodeName string `json:"node_name"`
} `json:"tracing"`
}
func (discord *GatewayConnector) dispatch(message *gatewayTypes.Payload) {
// since this is juste a event gateway, we do not care about the content of the events
// except the ready, resumed, reconnect event we use to update the session_id, the other events are forwarded to the transporter
if message.T == "READY" {
event := events.GatewayEventReadyPayload{}
err := json.Unmarshal(message.D, &event)
log.Info().Msgf("logged in as %s", event.User.Username)
if err != nil {
discord.terminate <- "invalid ready event"
return
}
discord.updateState(discord.SessionState.Index, event.SessionID)
return
}
newName := gateway.EventNames[message.T]
if newName == "" {
log.Error().Msgf("unknown event name: %s", newName)
return
}
name, err := os.Hostname()
if err != nil {
log.Err(err).Msgf("failed to get the hostname")
return
}
data, err := json.Marshal(NovaMessage{
Data: message.D,
Tracing: struct {
NodeName string `json:"node_name"`
}{
NodeName: name,
},
})
if err != nil {
log.Err(err).Msg("failed to serialize the outgoing nova message")
}
err = discord.options.Transporter.PushDispatchEvent(newName, data)
if err != nil {
log.Err(err).Msg("failed to send the event to the nova event broker")
}
}
|