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authorDonald Sharp <sharpd@nvidia.com>2020-10-12 08:35:18 -0400
committerDonald Sharp <sharpd@nvidia.com>2020-10-12 08:35:18 -0400
commit28ef0ee121aa93399d8684a59d6ca66ee07ade84 (patch)
tree0ed63f8466ec87119c32a0af40e490aa89c6622d /bgpd/bgp_fsm.h
parent8b6b6b694d7c5ae8193e0c9a3907b9143df44a07 (diff)
*: Use proper semantics for turning off thread
We have this pattern in the code base: if (thread) THREAD_OFF(thread); If we look at THREAD_OFF we check to see if thread is non-null too. So we have a double check. This is unnecessary. Convert to just using THREAD_OFF Signed-off-by: Donald Sharp <sharpd@nvidia.com>
Diffstat (limited to 'bgpd/bgp_fsm.h')
-rw-r--r--bgpd/bgp_fsm.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/bgpd/bgp_fsm.h b/bgpd/bgp_fsm.h
index 85c0eccc26..aa98515c3f 100644
--- a/bgpd/bgp_fsm.h
+++ b/bgpd/bgp_fsm.h
@@ -31,8 +31,7 @@
#define BGP_TIMER_OFF(T) \
do { \
- if (T) \
- THREAD_TIMER_OFF(T); \
+ THREAD_TIMER_OFF(T); \
} while (0)
#define BGP_EVENT_ADD(P, E) \