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authorDonald Sharp <sharpd@nvidia.com>2024-09-25 12:08:03 -0400
committerDonald Sharp <sharpd@nvidia.com>2024-09-25 12:08:03 -0400
commit659cd66427ac8a6fe705b4a319245b7c88f80c05 (patch)
tree5ad87c486844ab68442265348b7cce00fb26bce2
parentecd9d441b082e3f24139eb96915b18fc17996c08 (diff)
zebra: Let's use memset instead of walking bytes and setting to 0
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
-rw-r--r--zebra/zebra_snmp.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/zebra/zebra_snmp.c b/zebra/zebra_snmp.c
index 5a99ac0500..b596d00c50 100644
--- a/zebra/zebra_snmp.c
+++ b/zebra/zebra_snmp.c
@@ -300,14 +300,8 @@ static void get_fwtable_route_node(struct variable *v, oid objid[],
int i;
/* Init index variables */
-
- pnt = (uint8_t *)&dest;
- for (i = 0; i < 4; i++)
- *pnt++ = 0;
-
- pnt = (uint8_t *)&nexthop;
- for (i = 0; i < 4; i++)
- *pnt++ = 0;
+ memset(&dest, 0, sizeof(dest));
+ memset(&nexthop, 0, sizeof(nexthop));
proto = 0;
policy = 0;