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| -rw-r--r-- | life2/game/INSTALL | 17 | ||||
| -rw-r--r-- | life2/game/MANUAL | 122 | ||||
| -rw-r--r-- | life2/game/README | 25 | ||||
| -rw-r--r-- | life2/game/README.md | 29 | ||||
| -rw-r--r-- | life2/game/package.json | 7 |
6 files changed, 31 insertions, 565 deletions
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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. - diff --git a/life2/game/INSTALL b/life2/game/INSTALL deleted file mode 100644 index 63f6957..0000000 --- a/life2/game/INSTALL +++ /dev/null @@ -1,17 +0,0 @@ - - INSTALLATION OF @life2/game - - - NPM - -@life2/game is a JavaScript package distributed via NPM (https://npmjs.com). -You can found the online page of the package at -https://npmjs.com/package/@life2/game. - -Installation can be done in any Node.js projects or with NPM-compatible tools: - - # NPM - npm install @life2/game - - # Yarn - yarn add @life2/game diff --git a/life2/game/MANUAL b/life2/game/MANUAL deleted file mode 100644 index 29c4fae..0000000 --- a/life2/game/MANUAL +++ /dev/null @@ -1,122 +0,0 @@ - - MANUAL DOCUMENTATION FOR - @life2/game - - -This document provides usage notices and extensive documentations about the API -exposed by the @life2/game JavaScript package. Please also consider looking -at the source files in the same directory to learn more. - - - Copyright Notice - -This manual is written by Nicolas Paul. The author decided to publish and -distribute this document under the terms of the Creative Commons Attribution -4.0 International license agreement (CC 4.0). You can find a copy of the -agreement in the CC-4.0 file. - - - Introduction - -@life2/game is a JavaScript implementation of the Life2 simulation game, which -is expected to be used in Web browsers, such as the Life2 Web Simulation Tool. - -Life2 is a cellular automaton similar to Conway's Game of Life, with the -particularity that the cells can be members of societies (Life2 allows only -two societies, hence the "2" in the name). -Games of Life2 happen in a two-dimensional space. This package provides a -third type of cells entitled BARRIERs which are immutable. They can be used -to create shaped-boards, such as circles. - - ################# - ####...###...#### HEARTH SHAPED GAME BOARD - ##......#......## - #...............# Board size: 17x7 - ##.............## "#" are BARRIER cells, "." are EMPTY cells. - ####.........#### - ######.....###### - ########.######## - ################# - -The main goals of Life2 is to study the maths behind the interaction between -cells from the same team, as well as the behavior of societies between each -others in specific configurations. - - - Installation - -Since @life2/game is a NPM package, it can be installed using any NPM-compatible -toolchain: - - npm install -E @life2/game - -See more detailed information in the INSTALL file. - - - World, the Entry Point of All Life2 Games - -The entry point for every Life2 simulations start with the World class. This -class consists of a facade between your code and the internal game state. -Indeed, to start a simulation, users are expected to instantiate a new World -object with a board and, optionally, a list of rules. - -The board, an instance of Board, describes the game board that will be used -within the simulation. Boards are pretty flexible, as they can describe any -shapes (as seen earlier). Rules are mathematical functions that are used by -the World to determine the next state of a cell. - -Given b any board, and r a list of rules, we can create a new game using: - - import {World} from 'life2'; - - const game = new World(b, r); - -Do note that the second parameter (the list of rules), is optional. Rules may -be added later via the World.rules interface. - -The class World exposes a limited API, reducing the chances of corrupting the -simulation state: - - * World.board: access to the Board class defining the board used by the - simulation. - - * World.rules: a RulesManager facade that is responsible for managing rules, - such as registering or removing rules on-the-fly. - - * World.nextState(): simulates a movement forward in time, calculating the - new state of the board and applying it to the simulation. The new state - is determined by applying, for each non BARRIER cells, all the registered - rules, obtaining an array of cell states. Then, the array list is reduced - to only return the most occurring element, which will be the new state for - this cell. We save this new cell in a copy of the board, the copy will be - assigned to World.board once all cells have been computed. - - - RulesManager, an Utility Facade - -The class RulesManager serves as another facade to manage the registration of -rules within a World. The registration of rules is important as it can be done -"on-the-fly" (between two World.nextState() calls), which can allow the -development of interface debugging interfaces for Life2 simulations. - -You are not expected to instantiate RulesManager classes by yourself, but -simply use the public methods it exposes. Each World instance has its own -RulesManager, available via World.rules. - -The public API for a RulesManager is: - - * getAll(): returns the list of all registered rules in the manager. - - * add(rule): registers a rule into the manager, or throws an error if it is - already registered. Registered rules are used by the World to calculate - the states of cells. - - * remove(rule): removes a rule from the manager. - - * has(rule): checks whether or not the passed rule is already registered. - - - Rule, the Way to Manipulate Societies - -TODO - diff --git a/life2/game/README b/life2/game/README deleted file mode 100644 index 76fed2d..0000000 --- a/life2/game/README +++ /dev/null @@ -1,25 +0,0 @@ - - @life2/game - - - Introduction - -@life2/game is a JavaScript implementation of the Life2 simulation game. -It is supposed to work on any modern ECMAScript 5+ runtimes, including -V8-based machines (Node.js, Google Chrome, ...), and other engines. - -The Life2 simulation game is a cellular automaton software where two societies -are created and populated by cells. The game is based on the same ideas -behind Conway's Game of Life, except it is flexible enough to allow external -rules, and it separates cells in two teams (so called "groups" or "societies"). - -The principal objectives behind Life2 is to analyze the behavior of societies -given the rules we defined for them. For example, how does members of -different societies interact with each other? - -To install and use this software, please read: - - 1. The INSTALL file for installation instructions. - 2. The MANUAL file for usage instructions, including documentation of - the API. - 3. The LICENSE file for licensing information. diff --git a/life2/game/README.md b/life2/game/README.md new file mode 100644 index 0000000..8de8355 --- /dev/null +++ b/life2/game/README.md @@ -0,0 +1,29 @@ +# `@life2/game` + +[`@life2/game`][pkg-npm] is a JavaScript implementation of the Life2 +simulation game. It is supposed to work on any modern ECMAScript 5+ runtimes, +including V8-based machines (Node.js, Google Chrome, ...), and other engines. + +The Life2 simulation game is a cellular automaton software where two societies +are created and populated by cells. The game is based on the same ideas +behind [Conway's Game of Life][gol], except it is flexible enough to allow +external rules, and it separates cells in two teams (so called "groups" or +"societies"). + +The principal objectives behind Life2 is to analyze the behavior of societies +given the rules we defined for them. For example, how does members of +different societies interact with each other? + +[pkg-npm]: https://npmjs.com/package/@life2/game +[gol]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life + +## Installation + +The `@life2/game` package is distributed via [NPM][npm]. It can be installed +using: + +```shell +npm install @life2/game +``` + +[npm]: https://npmjs.com diff --git a/life2/game/package.json b/life2/game/package.json index e80f414..5206e53 100644 --- a/life2/game/package.json +++ b/life2/game/package.json @@ -1,6 +1,6 @@ { "name": "@life2/game", - "version": "1.0.0", + "version": "1.1.0", "description": "Node.js implementation of the Life2 game.", "keywords": [ "cellular", @@ -29,11 +29,8 @@ "directory": "life2/game" }, "files": [ - "CC-4.0", - "INSTALL", "LICENSE", - "MANUAL", - "README", + "README.md", "board.js", "cell.js", "index.js", |
