diff options
Diffstat (limited to 'lib/openbsd-tree.h')
| -rw-r--r-- | lib/openbsd-tree.h | 1308 |
1 files changed, 685 insertions, 623 deletions
diff --git a/lib/openbsd-tree.h b/lib/openbsd-tree.h index e6502b1e74..aa80c1134a 100644 --- a/lib/openbsd-tree.h +++ b/lib/openbsd-tree.h @@ -24,7 +24,7 @@ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SYS_TREE_H_ +#ifndef _SYS_TREE_H_ #define _SYS_TREE_H_ /* @@ -54,23 +54,26 @@ * The maximum height of a red-black tree is 2lg (n+1). */ -#define SPLAY_HEAD(name, type) \ -struct name { \ - struct type *sph_root; /* root of the tree */ \ -} +#define SPLAY_HEAD(name, type) \ + struct name { \ + struct type *sph_root; /* root of the tree */ \ + } -#define SPLAY_INITIALIZER(root) \ - { NULL } +#define SPLAY_INITIALIZER(root) \ + { \ + NULL \ + } -#define SPLAY_INIT(root) do { \ - (root)->sph_root = NULL; \ -} while (0) +#define SPLAY_INIT(root) \ + do { \ + (root)->sph_root = NULL; \ + } while (0) -#define SPLAY_ENTRY(type) \ -struct { \ - struct type *spe_left; /* left element */ \ - struct type *spe_right; /* right element */ \ -} +#define SPLAY_ENTRY(type) \ + struct { \ + struct type *spe_left; /* left element */ \ + struct type *spe_right; /* right element */ \ + } #define SPLAY_LEFT(elm, field) (elm)->field.spe_left #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right @@ -78,197 +81,220 @@ struct { \ #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ -#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ -} while (0) - -#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ -} while (0) - -#define SPLAY_LINKLEFT(head, tmp, field) do { \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ -} while (0) - -#define SPLAY_LINKRIGHT(head, tmp, field) do { \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ -} while (0) - -#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ - SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ - SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ -} while (0) +#define SPLAY_ROTATE_RIGHT(head, tmp, field) \ + do { \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ + } while (0) + +#define SPLAY_ROTATE_LEFT(head, tmp, field) \ + do { \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ + } while (0) + +#define SPLAY_LINKLEFT(head, tmp, field) \ + do { \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ + } while (0) + +#define SPLAY_LINKRIGHT(head, tmp, field) \ + do { \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ + } while (0) + +#define SPLAY_ASSEMBLE(head, node, left, right, field) \ + do { \ + SPLAY_RIGHT(left, field) = \ + SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_LEFT(right, field) = \ + SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT((head)->sph_root, field) = \ + SPLAY_RIGHT(node, field); \ + SPLAY_RIGHT((head)->sph_root, field) = \ + SPLAY_LEFT(node, field); \ + } while (0) /* Generates prototypes and inline functions */ -#define SPLAY_PROTOTYPE(name, type, field, cmp) \ -void name##_SPLAY(struct name *, struct type *); \ -void name##_SPLAY_MINMAX(struct name *, int); \ -struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ -struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ - \ -/* Finds the node with the same key as elm */ \ -static __inline struct type * \ -name##_SPLAY_FIND(struct name *head, struct type *elm) \ -{ \ - if (SPLAY_EMPTY(head)) \ - return(NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) \ - return (head->sph_root); \ - return (NULL); \ -} \ - \ -static __inline struct type * \ -name##_SPLAY_NEXT(struct name *head, struct type *elm) \ -{ \ - name##_SPLAY(head, elm); \ - if (SPLAY_RIGHT(elm, field) != NULL) { \ - elm = SPLAY_RIGHT(elm, field); \ - while (SPLAY_LEFT(elm, field) != NULL) { \ - elm = SPLAY_LEFT(elm, field); \ - } \ - } else \ - elm = NULL; \ - return (elm); \ -} \ - \ -static __inline struct type * \ -name##_SPLAY_MIN_MAX(struct name *head, int val) \ -{ \ - name##_SPLAY_MINMAX(head, val); \ - return (SPLAY_ROOT(head)); \ -} +#define SPLAY_PROTOTYPE(name, type, field, cmp) \ + void name##_SPLAY(struct name *, struct type *); \ + void name##_SPLAY_MINMAX(struct name *, int); \ + struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ + struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ + \ + /* Finds the node with the same key as elm */ \ + static __inline struct type *name##_SPLAY_FIND(struct name *head, \ + struct type *elm) \ + { \ + if (SPLAY_EMPTY(head)) \ + return (NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) \ + return (head->sph_root); \ + return (NULL); \ + } \ + \ + static __inline struct type *name##_SPLAY_NEXT(struct name *head, \ + struct type *elm) \ + { \ + name##_SPLAY(head, elm); \ + if (SPLAY_RIGHT(elm, field) != NULL) { \ + elm = SPLAY_RIGHT(elm, field); \ + while (SPLAY_LEFT(elm, field) != NULL) { \ + elm = SPLAY_LEFT(elm, field); \ + } \ + } else \ + elm = NULL; \ + return (elm); \ + } \ + \ + static __inline struct type *name##_SPLAY_MIN_MAX(struct name *head, \ + int val) \ + { \ + name##_SPLAY_MINMAX(head, val); \ + return (SPLAY_ROOT(head)); \ + } /* Main splay operation. * Moves node close to the key of elm to top */ -#define SPLAY_GENERATE(name, type, field, cmp) \ -struct type * \ -name##_SPLAY_INSERT(struct name *head, struct type *elm) \ -{ \ - if (SPLAY_EMPTY(head)) { \ - SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ - } else { \ - int __comp; \ - name##_SPLAY(head, elm); \ - __comp = (cmp)(elm, (head)->sph_root); \ - if(__comp < 0) { \ - SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ - SPLAY_RIGHT(elm, field) = (head)->sph_root; \ - SPLAY_LEFT((head)->sph_root, field) = NULL; \ - } else if (__comp > 0) { \ - SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ - SPLAY_LEFT(elm, field) = (head)->sph_root; \ - SPLAY_RIGHT((head)->sph_root, field) = NULL; \ - } else \ - return ((head)->sph_root); \ - } \ - (head)->sph_root = (elm); \ - return (NULL); \ -} \ - \ -struct type * \ -name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ -{ \ - struct type *__tmp; \ - if (SPLAY_EMPTY(head)) \ - return (NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) { \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ - } else { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ - name##_SPLAY(head, elm); \ - SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ - } \ - return (elm); \ - } \ - return (NULL); \ -} \ - \ -void \ -name##_SPLAY(struct name *head, struct type *elm) \ -{ \ - struct type __node, *__left, *__right, *__tmp; \ - int __comp; \ -\ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ - __left = __right = &__node; \ -\ - while ((__comp = (cmp)(elm, (head)->sph_root))) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) < 0){ \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) > 0){ \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ -} \ - \ -/* Splay with either the minimum or the maximum element \ - * Used to find minimum or maximum element in tree. \ - */ \ -void name##_SPLAY_MINMAX(struct name *head, int __comp) \ -{ \ - struct type __node, *__left, *__right, *__tmp; \ -\ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ - __left = __right = &__node; \ -\ - while (1) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp < 0){ \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp > 0) { \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ -} +#define SPLAY_GENERATE(name, type, field, cmp) \ + struct type *name##_SPLAY_INSERT(struct name *head, struct type *elm) \ + { \ + if (SPLAY_EMPTY(head)) { \ + SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = \ + NULL; \ + } else { \ + int __comp; \ + name##_SPLAY(head, elm); \ + __comp = (cmp)(elm, (head)->sph_root); \ + if (__comp < 0) { \ + SPLAY_LEFT(elm, field) = \ + SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_RIGHT(elm, field) = (head)->sph_root; \ + SPLAY_LEFT((head)->sph_root, field) = NULL; \ + } else if (__comp > 0) { \ + SPLAY_RIGHT(elm, field) = \ + SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT(elm, field) = (head)->sph_root; \ + SPLAY_RIGHT((head)->sph_root, field) = NULL; \ + } else \ + return ((head)->sph_root); \ + } \ + (head)->sph_root = (elm); \ + return (NULL); \ + } \ + \ + struct type *name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ + { \ + struct type *__tmp; \ + if (SPLAY_EMPTY(head)) \ + return (NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) { \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ + (head)->sph_root = \ + SPLAY_RIGHT((head)->sph_root, field); \ + } else { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + (head)->sph_root = \ + SPLAY_LEFT((head)->sph_root, field); \ + name##_SPLAY(head, elm); \ + SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ + } \ + return (elm); \ + } \ + return (NULL); \ + } \ + \ + void name##_SPLAY(struct name *head, struct type *elm) \ + { \ + struct type __node, *__left, *__right, *__tmp; \ + int __comp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = \ + NULL; \ + __left = __right = &__node; \ + \ + while ((__comp = (cmp)(elm, (head)->sph_root))) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) < 0) { \ + SPLAY_ROTATE_RIGHT(head, __tmp, \ + field); \ + if (SPLAY_LEFT((head)->sph_root, \ + field) \ + == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) > 0) { \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, \ + field) \ + == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ + } \ + \ + /* Splay with either the minimum or the maximum element \ + * Used to find minimum or maximum element in tree. \ + */ \ + void name##_SPLAY_MINMAX(struct name *head, int __comp) \ + { \ + struct type __node, *__left, *__right, *__tmp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = \ + NULL; \ + __left = __right = &__node; \ + \ + while (1) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp < 0) { \ + SPLAY_ROTATE_RIGHT(head, __tmp, \ + field); \ + if (SPLAY_LEFT((head)->sph_root, \ + field) \ + == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp > 0) { \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, \ + field) \ + == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ + } #define SPLAY_NEGINF -1 #define SPLAY_INF 1 @@ -277,38 +303,40 @@ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) -#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ - : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) -#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ - : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) - -#define SPLAY_FOREACH(x, name, head) \ - for ((x) = SPLAY_MIN(name, head); \ - (x) != NULL; \ +#define SPLAY_MIN(name, x) \ + (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) +#define SPLAY_MAX(name, x) \ + (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) + +#define SPLAY_FOREACH(x, name, head) \ + for ((x) = SPLAY_MIN(name, head); (x) != NULL; \ (x) = SPLAY_NEXT(name, head, x)) /* Macros that define a red-black tree */ -#define RB_HEAD(name, type) \ -struct name { \ - struct type *rbh_root; /* root of the tree */ \ -} +#define RB_HEAD(name, type) \ + struct name { \ + struct type *rbh_root; /* root of the tree */ \ + } -#define RB_INITIALIZER(root) \ - { NULL } +#define RB_INITIALIZER(root) \ + { \ + NULL \ + } -#define RB_INIT(root) do { \ - (root)->rbh_root = NULL; \ -} while (0) +#define RB_INIT(root) \ + do { \ + (root)->rbh_root = NULL; \ + } while (0) #define RB_BLACK 0 #define RB_RED 1 -#define RB_ENTRY(type) \ -struct { \ - struct type *rbe_left; /* left element */ \ - struct type *rbe_right; /* right element */ \ - struct type *rbe_parent; /* parent element */ \ - int rbe_color; /* node color */ \ -} +#define RB_ENTRY(type) \ + struct { \ + struct type *rbe_left; /* left element */ \ + struct type *rbe_right; /* right element */ \ + struct type *rbe_parent; /* parent element */ \ + int rbe_color; /* node color */ \ + } #define RB_LEFT(elm, field) (elm)->field.rbe_left #define RB_RIGHT(elm, field) (elm)->field.rbe_right @@ -317,401 +345,441 @@ struct { \ #define RB_ROOT(head) (head)->rbh_root #define RB_EMPTY(head) (RB_ROOT(head) == NULL) -#define RB_SET(elm, parent, field) do { \ - RB_PARENT(elm, field) = parent; \ - RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ - RB_COLOR(elm, field) = RB_RED; \ -} while (0) +#define RB_SET(elm, parent, field) \ + do { \ + RB_PARENT(elm, field) = parent; \ + RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ + RB_COLOR(elm, field) = RB_RED; \ + } while (0) -#define RB_SET_BLACKRED(black, red, field) do { \ - RB_COLOR(black, field) = RB_BLACK; \ - RB_COLOR(red, field) = RB_RED; \ -} while (0) +#define RB_SET_BLACKRED(black, red, field) \ + do { \ + RB_COLOR(black, field) = RB_BLACK; \ + RB_COLOR(red, field) = RB_RED; \ + } while (0) #ifndef RB_AUGMENT #define RB_AUGMENT(x) do {} while (0) #endif -#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ - (tmp) = RB_RIGHT(elm, field); \ - if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \ - RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ - } \ - RB_AUGMENT(elm); \ - if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ - if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ - RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ - else \ - RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ - } else \ - (head)->rbh_root = (tmp); \ - RB_LEFT(tmp, field) = (elm); \ - RB_PARENT(elm, field) = (tmp); \ - RB_AUGMENT(tmp); \ - if ((RB_PARENT(tmp, field))) \ - RB_AUGMENT(RB_PARENT(tmp, field)); \ -} while (0) - -#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ - (tmp) = RB_LEFT(elm, field); \ - if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ - RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ - } \ - RB_AUGMENT(elm); \ - if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ - if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ - RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ - else \ - RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ - } else \ - (head)->rbh_root = (tmp); \ - RB_RIGHT(tmp, field) = (elm); \ - RB_PARENT(elm, field) = (tmp); \ - RB_AUGMENT(tmp); \ - if ((RB_PARENT(tmp, field))) \ - RB_AUGMENT(RB_PARENT(tmp, field)); \ -} while (0) +#define RB_ROTATE_LEFT(head, elm, tmp, field) \ + do { \ + (tmp) = RB_RIGHT(elm, field); \ + if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \ + RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = \ + (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_LEFT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ + } while (0) + +#define RB_ROTATE_RIGHT(head, elm, tmp, field) \ + do { \ + (tmp) = RB_LEFT(elm, field); \ + if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ + RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = \ + (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_RIGHT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ + } while (0) /* Generates prototypes and inline functions */ -#define RB_PROTOTYPE(name, type, field, cmp) \ - RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) -#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ - RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) -#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ -attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \ -attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ -attr struct type *name##_RB_REMOVE(struct name *, struct type *); \ -attr struct type *name##_RB_INSERT(struct name *, struct type *); \ -attr struct type *name##_RB_FIND(struct name *, struct type *); \ -attr struct type *name##_RB_NFIND(struct name *, struct type *); \ -attr struct type *name##_RB_NEXT(struct type *); \ -attr struct type *name##_RB_PREV(struct type *); \ -attr struct type *name##_RB_MINMAX(struct name *, int); \ - \ +#define RB_PROTOTYPE(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp, ) +#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp, \ + __attribute__((__unused__)) static) +#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ + attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \ + attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, \ + struct type *); \ + attr struct type *name##_RB_REMOVE(struct name *, struct type *); \ + attr struct type *name##_RB_INSERT(struct name *, struct type *); \ + attr struct type *name##_RB_FIND(struct name *, struct type *); \ + attr struct type *name##_RB_NFIND(struct name *, struct type *); \ + attr struct type *name##_RB_NEXT(struct type *); \ + attr struct type *name##_RB_PREV(struct type *); \ + attr struct type *name##_RB_MINMAX(struct name *, int); + /* Main rb operation. * Moves node close to the key of elm to top */ -#define RB_GENERATE(name, type, field, cmp) \ - RB_GENERATE_INTERNAL(name, type, field, cmp,) -#define RB_GENERATE_STATIC(name, type, field, cmp) \ - RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) -#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ -attr void \ -name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ -{ \ - struct type *parent, *gparent, *tmp; \ - while ((parent = RB_PARENT(elm, field)) && \ - RB_COLOR(parent, field) == RB_RED) { \ - gparent = RB_PARENT(parent, field); \ - if (parent == RB_LEFT(gparent, field)) { \ - tmp = RB_RIGHT(gparent, field); \ - if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ - RB_COLOR(tmp, field) = RB_BLACK; \ - RB_SET_BLACKRED(parent, gparent, field);\ - elm = gparent; \ - continue; \ - } \ - if (RB_RIGHT(parent, field) == elm) { \ - RB_ROTATE_LEFT(head, parent, tmp, field);\ - tmp = parent; \ - parent = elm; \ - elm = tmp; \ - } \ - RB_SET_BLACKRED(parent, gparent, field); \ - RB_ROTATE_RIGHT(head, gparent, tmp, field); \ - } else { \ - tmp = RB_LEFT(gparent, field); \ - if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ - RB_COLOR(tmp, field) = RB_BLACK; \ - RB_SET_BLACKRED(parent, gparent, field);\ - elm = gparent; \ - continue; \ - } \ - if (RB_LEFT(parent, field) == elm) { \ - RB_ROTATE_RIGHT(head, parent, tmp, field);\ - tmp = parent; \ - parent = elm; \ - elm = tmp; \ - } \ - RB_SET_BLACKRED(parent, gparent, field); \ - RB_ROTATE_LEFT(head, gparent, tmp, field); \ - } \ - } \ - RB_COLOR(head->rbh_root, field) = RB_BLACK; \ -} \ - \ -attr void \ -name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ -{ \ - struct type *tmp; \ - while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ - elm != RB_ROOT(head)) { \ - if (RB_LEFT(parent, field) == elm) { \ - tmp = RB_RIGHT(parent, field); \ - if (RB_COLOR(tmp, field) == RB_RED) { \ - RB_SET_BLACKRED(tmp, parent, field); \ - RB_ROTATE_LEFT(head, parent, tmp, field);\ - tmp = RB_RIGHT(parent, field); \ - } \ - if ((RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ - (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ - RB_COLOR(tmp, field) = RB_RED; \ - elm = parent; \ - parent = RB_PARENT(elm, field); \ - } else { \ - if (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ - struct type *oleft; \ - if ((oleft = RB_LEFT(tmp, field)))\ - RB_COLOR(oleft, field) = RB_BLACK;\ - RB_COLOR(tmp, field) = RB_RED; \ - RB_ROTATE_RIGHT(head, tmp, oleft, field);\ - tmp = RB_RIGHT(parent, field); \ - } \ - RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ - RB_COLOR(parent, field) = RB_BLACK; \ - if (RB_RIGHT(tmp, field)) \ - RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ - RB_ROTATE_LEFT(head, parent, tmp, field);\ - elm = RB_ROOT(head); \ - break; \ - } \ - } else { \ - tmp = RB_LEFT(parent, field); \ - if (RB_COLOR(tmp, field) == RB_RED) { \ - RB_SET_BLACKRED(tmp, parent, field); \ - RB_ROTATE_RIGHT(head, parent, tmp, field);\ - tmp = RB_LEFT(parent, field); \ - } \ - if ((RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ - (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ - RB_COLOR(tmp, field) = RB_RED; \ - elm = parent; \ - parent = RB_PARENT(elm, field); \ - } else { \ - if (RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ - struct type *oright; \ - if ((oright = RB_RIGHT(tmp, field)))\ - RB_COLOR(oright, field) = RB_BLACK;\ - RB_COLOR(tmp, field) = RB_RED; \ - RB_ROTATE_LEFT(head, tmp, oright, field);\ - tmp = RB_LEFT(parent, field); \ - } \ - RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ - RB_COLOR(parent, field) = RB_BLACK; \ - if (RB_LEFT(tmp, field)) \ - RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ - RB_ROTATE_RIGHT(head, parent, tmp, field);\ - elm = RB_ROOT(head); \ - break; \ - } \ - } \ - } \ - if (elm) \ - RB_COLOR(elm, field) = RB_BLACK; \ -} \ - \ -attr struct type * \ -name##_RB_REMOVE(struct name *head, struct type *elm) \ -{ \ - struct type *child, *parent, *old = elm; \ - int color; \ - if (RB_LEFT(elm, field) == NULL) \ - child = RB_RIGHT(elm, field); \ - else if (RB_RIGHT(elm, field) == NULL) \ - child = RB_LEFT(elm, field); \ - else { \ - struct type *left; \ - elm = RB_RIGHT(elm, field); \ - while ((left = RB_LEFT(elm, field))) \ - elm = left; \ - child = RB_RIGHT(elm, field); \ - parent = RB_PARENT(elm, field); \ - color = RB_COLOR(elm, field); \ - if (child) \ - RB_PARENT(child, field) = parent; \ - if (parent) { \ - if (RB_LEFT(parent, field) == elm) \ - RB_LEFT(parent, field) = child; \ - else \ - RB_RIGHT(parent, field) = child; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = child; \ - if (RB_PARENT(elm, field) == old) \ - parent = elm; \ - (elm)->field = (old)->field; \ - if (RB_PARENT(old, field)) { \ - if (RB_LEFT(RB_PARENT(old, field), field) == old)\ - RB_LEFT(RB_PARENT(old, field), field) = elm;\ - else \ - RB_RIGHT(RB_PARENT(old, field), field) = elm;\ - RB_AUGMENT(RB_PARENT(old, field)); \ - } else \ - RB_ROOT(head) = elm; \ - RB_PARENT(RB_LEFT(old, field), field) = elm; \ - if (RB_RIGHT(old, field)) \ - RB_PARENT(RB_RIGHT(old, field), field) = elm; \ - if (parent) { \ - left = parent; \ - do { \ - RB_AUGMENT(left); \ - } while ((left = RB_PARENT(left, field))); \ - } \ - goto color; \ - } \ - parent = RB_PARENT(elm, field); \ - color = RB_COLOR(elm, field); \ - if (child) \ - RB_PARENT(child, field) = parent; \ - if (parent) { \ - if (RB_LEFT(parent, field) == elm) \ - RB_LEFT(parent, field) = child; \ - else \ - RB_RIGHT(parent, field) = child; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = child; \ -color: \ - if (color == RB_BLACK) \ - name##_RB_REMOVE_COLOR(head, parent, child); \ - return (old); \ -} \ - \ -/* Inserts a node into the RB tree */ \ -attr struct type * \ -name##_RB_INSERT(struct name *head, struct type *elm) \ -{ \ - struct type *tmp; \ - struct type *parent = NULL; \ - int comp = 0; \ - tmp = RB_ROOT(head); \ - while (tmp) { \ - parent = tmp; \ - comp = (cmp)(elm, parent); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - RB_SET(elm, parent, field); \ - if (parent != NULL) { \ - if (comp < 0) \ - RB_LEFT(parent, field) = elm; \ - else \ - RB_RIGHT(parent, field) = elm; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = elm; \ - name##_RB_INSERT_COLOR(head, elm); \ - return (NULL); \ -} \ - \ -/* Finds the node with the same key as elm */ \ -attr struct type * \ -name##_RB_FIND(struct name *head, struct type *elm) \ -{ \ - struct type *tmp = RB_ROOT(head); \ - int comp; \ - while (tmp) { \ - comp = cmp(elm, tmp); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (NULL); \ -} \ - \ -/* Finds the first node greater than or equal to the search key */ \ -attr struct type * \ -name##_RB_NFIND(struct name *head, struct type *elm) \ -{ \ - struct type *tmp = RB_ROOT(head); \ - struct type *res = NULL; \ - int comp; \ - while (tmp) { \ - comp = cmp(elm, tmp); \ - if (comp < 0) { \ - res = tmp; \ - tmp = RB_LEFT(tmp, field); \ - } \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (res); \ -} \ - \ -/* ARGSUSED */ \ -attr struct type * \ -name##_RB_NEXT(struct type *elm) \ -{ \ - if (RB_RIGHT(elm, field)) { \ - elm = RB_RIGHT(elm, field); \ - while (RB_LEFT(elm, field)) \ - elm = RB_LEFT(elm, field); \ - } else { \ - if (RB_PARENT(elm, field) && \ - (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - else { \ - while (RB_PARENT(elm, field) && \ - (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ - elm = RB_PARENT(elm, field); \ - elm = RB_PARENT(elm, field); \ - } \ - } \ - return (elm); \ -} \ - \ -/* ARGSUSED */ \ -attr struct type * \ -name##_RB_PREV(struct type *elm) \ -{ \ - if (RB_LEFT(elm, field)) { \ - elm = RB_LEFT(elm, field); \ - while (RB_RIGHT(elm, field)) \ - elm = RB_RIGHT(elm, field); \ - } else { \ - if (RB_PARENT(elm, field) && \ - (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - else { \ - while (RB_PARENT(elm, field) && \ - (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ - elm = RB_PARENT(elm, field); \ - elm = RB_PARENT(elm, field); \ - } \ - } \ - return (elm); \ -} \ - \ -attr struct type * \ -name##_RB_MINMAX(struct name *head, int val) \ -{ \ - struct type *tmp = RB_ROOT(head); \ - struct type *parent = NULL; \ - while (tmp) { \ - parent = tmp; \ - if (val < 0) \ - tmp = RB_LEFT(tmp, field); \ - else \ - tmp = RB_RIGHT(tmp, field); \ - } \ - return (parent); \ -} +#define RB_GENERATE(name, type, field, cmp) \ + RB_GENERATE_INTERNAL(name, type, field, cmp, ) +#define RB_GENERATE_STATIC(name, type, field, cmp) \ + RB_GENERATE_INTERNAL(name, type, field, cmp, \ + __attribute__((__unused__)) static) +#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ + attr void name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ + { \ + struct type *parent, *gparent, *tmp; \ + while ((parent = RB_PARENT(elm, field)) \ + && RB_COLOR(parent, field) == RB_RED) { \ + gparent = RB_PARENT(parent, field); \ + if (parent == RB_LEFT(gparent, field)) { \ + tmp = RB_RIGHT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, \ + field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_RIGHT(parent, field) == elm) { \ + RB_ROTATE_LEFT(head, parent, tmp, \ + field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_RIGHT(head, gparent, tmp, field); \ + } else { \ + tmp = RB_LEFT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, \ + field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_LEFT(parent, field) == elm) { \ + RB_ROTATE_RIGHT(head, parent, tmp, \ + field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_LEFT(head, gparent, tmp, field); \ + } \ + } \ + RB_COLOR(head->rbh_root, field) = RB_BLACK; \ + } \ + \ + attr void name##_RB_REMOVE_COLOR( \ + struct name *head, struct type *parent, struct type *elm) \ + { \ + struct type *tmp; \ + while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) \ + && elm != RB_ROOT(head)) { \ + if (RB_LEFT(parent, field) == elm) { \ + tmp = RB_RIGHT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_LEFT(head, parent, tmp, \ + field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL \ + || RB_COLOR(RB_LEFT(tmp, field), field) \ + == RB_BLACK) \ + && (RB_RIGHT(tmp, field) == NULL \ + || RB_COLOR(RB_RIGHT(tmp, field), \ + field) \ + == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_RIGHT(tmp, field) == NULL \ + || RB_COLOR(RB_RIGHT(tmp, field), \ + field) \ + == RB_BLACK) { \ + struct type *oleft; \ + if ((oleft = RB_LEFT(tmp, \ + field))) \ + RB_COLOR(oleft, \ + field) = \ + RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_RIGHT(head, tmp, \ + oleft, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + RB_COLOR(tmp, field) = \ + RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_RIGHT(tmp, field)) \ + RB_COLOR(RB_RIGHT(tmp, field), \ + field) = RB_BLACK; \ + RB_ROTATE_LEFT(head, parent, tmp, \ + field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } else { \ + tmp = RB_LEFT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_RIGHT(head, parent, tmp, \ + field); \ + tmp = RB_LEFT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL \ + || RB_COLOR(RB_LEFT(tmp, field), field) \ + == RB_BLACK) \ + && (RB_RIGHT(tmp, field) == NULL \ + || RB_COLOR(RB_RIGHT(tmp, field), \ + field) \ + == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_LEFT(tmp, field) == NULL \ + || RB_COLOR(RB_LEFT(tmp, field), \ + field) \ + == RB_BLACK) { \ + struct type *oright; \ + if ((oright = RB_RIGHT( \ + tmp, field))) \ + RB_COLOR(oright, \ + field) = \ + RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_LEFT(head, tmp, \ + oright, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + RB_COLOR(tmp, field) = \ + RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_LEFT(tmp, field)) \ + RB_COLOR(RB_LEFT(tmp, field), \ + field) = RB_BLACK; \ + RB_ROTATE_RIGHT(head, parent, tmp, \ + field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } \ + } \ + if (elm) \ + RB_COLOR(elm, field) = RB_BLACK; \ + } \ + \ + attr struct type *name##_RB_REMOVE(struct name *head, \ + struct type *elm) \ + { \ + struct type *child, *parent, *old = elm; \ + int color; \ + if (RB_LEFT(elm, field) == NULL) \ + child = RB_RIGHT(elm, field); \ + else if (RB_RIGHT(elm, field) == NULL) \ + child = RB_LEFT(elm, field); \ + else { \ + struct type *left; \ + elm = RB_RIGHT(elm, field); \ + while ((left = RB_LEFT(elm, field))) \ + elm = left; \ + child = RB_RIGHT(elm, field); \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ + if (RB_PARENT(elm, field) == old) \ + parent = elm; \ + (elm)->field = (old)->field; \ + if (RB_PARENT(old, field)) { \ + if (RB_LEFT(RB_PARENT(old, field), field) \ + == old) \ + RB_LEFT(RB_PARENT(old, field), \ + field) = elm; \ + else \ + RB_RIGHT(RB_PARENT(old, field), \ + field) = elm; \ + RB_AUGMENT(RB_PARENT(old, field)); \ + } else \ + RB_ROOT(head) = elm; \ + RB_PARENT(RB_LEFT(old, field), field) = elm; \ + if (RB_RIGHT(old, field)) \ + RB_PARENT(RB_RIGHT(old, field), field) = elm; \ + if (parent) { \ + left = parent; \ + do { \ + RB_AUGMENT(left); \ + } while ((left = RB_PARENT(left, field))); \ + } \ + goto color; \ + } \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ + color: \ + if (color == RB_BLACK) \ + name##_RB_REMOVE_COLOR(head, parent, child); \ + return (old); \ + } \ + \ + /* Inserts a node into the RB tree */ \ + attr struct type *name##_RB_INSERT(struct name *head, \ + struct type *elm) \ + { \ + struct type *tmp; \ + struct type *parent = NULL; \ + int comp = 0; \ + tmp = RB_ROOT(head); \ + while (tmp) { \ + parent = tmp; \ + comp = (cmp)(elm, parent); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + RB_SET(elm, parent, field); \ + if (parent != NULL) { \ + if (comp < 0) \ + RB_LEFT(parent, field) = elm; \ + else \ + RB_RIGHT(parent, field) = elm; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = elm; \ + name##_RB_INSERT_COLOR(head, elm); \ + return (NULL); \ + } \ + \ + /* Finds the node with the same key as elm */ \ + attr struct type *name##_RB_FIND(struct name *head, struct type *elm) \ + { \ + struct type *tmp = RB_ROOT(head); \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (NULL); \ + } \ + \ + /* Finds the first node greater than or equal to the search key */ \ + attr struct type *name##_RB_NFIND(struct name *head, struct type *elm) \ + { \ + struct type *tmp = RB_ROOT(head); \ + struct type *res = NULL; \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) { \ + res = tmp; \ + tmp = RB_LEFT(tmp, field); \ + } else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (res); \ + } \ + \ + /* ARGSUSED */ \ + attr struct type *name##_RB_NEXT(struct type *elm) \ + { \ + if (RB_RIGHT(elm, field)) { \ + elm = RB_RIGHT(elm, field); \ + while (RB_LEFT(elm, field)) \ + elm = RB_LEFT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) \ + && (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) \ + && (elm \ + == RB_RIGHT(RB_PARENT(elm, field), \ + field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ + } \ + \ + /* ARGSUSED */ \ + attr struct type *name##_RB_PREV(struct type *elm) \ + { \ + if (RB_LEFT(elm, field)) { \ + elm = RB_LEFT(elm, field); \ + while (RB_RIGHT(elm, field)) \ + elm = RB_RIGHT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) \ + && (elm \ + == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) \ + && (elm \ + == RB_LEFT(RB_PARENT(elm, field), \ + field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ + } \ + \ + attr struct type *name##_RB_MINMAX(struct name *head, int val) \ + { \ + struct type *tmp = RB_ROOT(head); \ + struct type *parent = NULL; \ + while (tmp) { \ + parent = tmp; \ + if (val < 0) \ + tmp = RB_LEFT(tmp, field); \ + else \ + tmp = RB_RIGHT(tmp, field); \ + } \ + return (parent); \ + } #define RB_NEGINF -1 #define RB_INF 1 @@ -725,24 +793,18 @@ name##_RB_MINMAX(struct name *head, int val) \ #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) -#define RB_FOREACH(x, name, head) \ - for ((x) = RB_MIN(name, head); \ - (x) != NULL; \ - (x) = name##_RB_NEXT(x)) +#define RB_FOREACH(x, name, head) \ + for ((x) = RB_MIN(name, head); (x) != NULL; (x) = name##_RB_NEXT(x)) -#define RB_FOREACH_SAFE(x, name, head, y) \ - for ((x) = RB_MIN(name, head); \ - ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1); \ - (x) = (y)) +#define RB_FOREACH_SAFE(x, name, head, y) \ + for ((x) = RB_MIN(name, head); \ + ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1); (x) = (y)) -#define RB_FOREACH_REVERSE(x, name, head) \ - for ((x) = RB_MAX(name, head); \ - (x) != NULL; \ - (x) = name##_RB_PREV(x)) +#define RB_FOREACH_REVERSE(x, name, head) \ + for ((x) = RB_MAX(name, head); (x) != NULL; (x) = name##_RB_PREV(x)) -#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ - for ((x) = RB_MAX(name, head); \ - ((x) != NULL) && ((y) = name##_RB_PREV(x), 1); \ - (x) = (y)) +#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ + for ((x) = RB_MAX(name, head); \ + ((x) != NULL) && ((y) = name##_RB_PREV(x), 1); (x) = (y)) -#endif /* _SYS_TREE_H_ */ +#endif /* _SYS_TREE_H_ */ |
