diff options
Diffstat (limited to 'lib/openbsd-tree.h')
| -rw-r--r-- | lib/openbsd-tree.h | 809 | 
1 files changed, 412 insertions, 397 deletions
diff --git a/lib/openbsd-tree.h b/lib/openbsd-tree.h index 22cb9252f5..859f751678 100644 --- a/lib/openbsd-tree.h +++ b/lib/openbsd-tree.h @@ -24,7 +24,7 @@   * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.   */ -#ifndef	_SYS_TREE_H_ +#ifndef _SYS_TREE_H_  #define	_SYS_TREE_H_  /* @@ -54,23 +54,26 @@   * The maximum height of a red-black tree is 2lg (n+1).   */ -#define SPLAY_HEAD(name, type)						\ -struct name {								\ -	struct type *sph_root; /* root of the tree */			\ -} +#define SPLAY_HEAD(name, type)                                                 \ +	struct name {                                                          \ +		struct type *sph_root; /* root of the tree */                  \ +	} -#define SPLAY_INITIALIZER(root)						\ -	{ NULL } +#define SPLAY_INITIALIZER(root)                                                \ +	{                                                                      \ +		NULL                                                           \ +	} -#define SPLAY_INIT(root) do {						\ -	(root)->sph_root = NULL;					\ -} while (0) +#define SPLAY_INIT(root)                                                       \ +	do {                                                                   \ +		(root)->sph_root = NULL;                                       \ +	} while (0) -#define SPLAY_ENTRY(type)						\ -struct {								\ -	struct type *spe_left; /* left element */			\ -	struct type *spe_right; /* right element */			\ -} +#define SPLAY_ENTRY(type)                                                      \ +	struct {                                                               \ +		struct type *spe_left;  /* left element */                     \ +		struct type *spe_right; /* right element */                    \ +	}  #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left  #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right @@ -78,197 +81,220 @@ struct {								\  #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)  /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ -#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\ -	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\ -	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\ -	(head)->sph_root = tmp;						\ -} while (0) - -#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\ -	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\ -	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\ -	(head)->sph_root = tmp;						\ -} while (0) - -#define SPLAY_LINKLEFT(head, tmp, field) do {				\ -	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\ -	tmp = (head)->sph_root;						\ -	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\ -} while (0) - -#define SPLAY_LINKRIGHT(head, tmp, field) do {				\ -	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\ -	tmp = (head)->sph_root;						\ -	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\ -} while (0) - -#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\ -	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\ -	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ -	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\ -	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\ -} while (0) +#define SPLAY_ROTATE_RIGHT(head, tmp, field)                                   \ +	do {                                                                   \ +		SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ +		SPLAY_RIGHT(tmp, field) = (head)->sph_root;                    \ +		(head)->sph_root = tmp;                                        \ +	} while (0) + +#define SPLAY_ROTATE_LEFT(head, tmp, field)                                    \ +	do {                                                                   \ +		SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ +		SPLAY_LEFT(tmp, field) = (head)->sph_root;                     \ +		(head)->sph_root = tmp;                                        \ +	} while (0) + +#define SPLAY_LINKLEFT(head, tmp, field)                                       \ +	do {                                                                   \ +		SPLAY_LEFT(tmp, field) = (head)->sph_root;                     \ +		tmp = (head)->sph_root;                                        \ +		(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);        \ +	} while (0) + +#define SPLAY_LINKRIGHT(head, tmp, field)                                      \ +	do {                                                                   \ +		SPLAY_RIGHT(tmp, field) = (head)->sph_root;                    \ +		tmp = (head)->sph_root;                                        \ +		(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);       \ +	} while (0) + +#define SPLAY_ASSEMBLE(head, node, left, right, field)                         \ +	do {                                                                   \ +		SPLAY_RIGHT(left, field) =                                     \ +			SPLAY_LEFT((head)->sph_root, field);                   \ +		SPLAY_LEFT(right, field) =                                     \ +			SPLAY_RIGHT((head)->sph_root, field);                  \ +		SPLAY_LEFT((head)->sph_root, field) =                          \ +			SPLAY_RIGHT(node, field);                              \ +		SPLAY_RIGHT((head)->sph_root, field) =                         \ +			SPLAY_LEFT(node, field);                               \ +	} while (0)  /* Generates prototypes and inline functions */ -#define SPLAY_PROTOTYPE(name, type, field, cmp)				\ -void name##_SPLAY(struct name *, struct type *);			\ -void name##_SPLAY_MINMAX(struct name *, int);				\ -struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\ -struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\ -									\ -/* Finds the node with the same key as elm */				\ -static __inline struct type *						\ -name##_SPLAY_FIND(struct name *head, struct type *elm)			\ -{									\ -	if (SPLAY_EMPTY(head))						\ -		return(NULL);						\ -	name##_SPLAY(head, elm);					\ -	if ((cmp)(elm, (head)->sph_root) == 0)				\ -		return (head->sph_root);				\ -	return (NULL);							\ -}									\ -									\ -static __inline struct type *						\ -name##_SPLAY_NEXT(struct name *head, struct type *elm)			\ -{									\ -	name##_SPLAY(head, elm);					\ -	if (SPLAY_RIGHT(elm, field) != NULL) {				\ -		elm = SPLAY_RIGHT(elm, field);				\ -		while (SPLAY_LEFT(elm, field) != NULL) {		\ -			elm = SPLAY_LEFT(elm, field);			\ -		}							\ -	} else								\ -		elm = NULL;						\ -	return (elm);							\ -}									\ -									\ -static __inline struct type *						\ -name##_SPLAY_MIN_MAX(struct name *head, int val)			\ -{									\ -	name##_SPLAY_MINMAX(head, val);					\ -        return (SPLAY_ROOT(head));					\ -} +#define SPLAY_PROTOTYPE(name, type, field, cmp)                                \ +	void name##_SPLAY(struct name *, struct type *);                       \ +	void name##_SPLAY_MINMAX(struct name *, int);                          \ +	struct type *name##_SPLAY_INSERT(struct name *, struct type *);        \ +	struct type *name##_SPLAY_REMOVE(struct name *, struct type *);        \ +                                                                               \ +	/* Finds the node with the same key as elm */                          \ +	static __inline struct type *name##_SPLAY_FIND(struct name *head,      \ +						       struct type *elm)       \ +	{                                                                      \ +		if (SPLAY_EMPTY(head))                                         \ +			return (NULL);                                         \ +		name##_SPLAY(head, elm);                                       \ +		if ((cmp)(elm, (head)->sph_root) == 0)                         \ +			return (head->sph_root);                               \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	static __inline struct type *name##_SPLAY_NEXT(struct name *head,      \ +						       struct type *elm)       \ +	{                                                                      \ +		name##_SPLAY(head, elm);                                       \ +		if (SPLAY_RIGHT(elm, field) != NULL) {                         \ +			elm = SPLAY_RIGHT(elm, field);                         \ +			while (SPLAY_LEFT(elm, field) != NULL) {               \ +				elm = SPLAY_LEFT(elm, field);                  \ +			}                                                      \ +		} else                                                         \ +			elm = NULL;                                            \ +		return (elm);                                                  \ +	}                                                                      \ +                                                                               \ +	static __inline struct type *name##_SPLAY_MIN_MAX(struct name *head,   \ +							  int val)             \ +	{                                                                      \ +		name##_SPLAY_MINMAX(head, val);                                \ +		return (SPLAY_ROOT(head));                                     \ +	}  /* Main splay operation.   * Moves node close to the key of elm to top   */ -#define SPLAY_GENERATE(name, type, field, cmp)				\ -struct type *								\ -name##_SPLAY_INSERT(struct name *head, struct type *elm)		\ -{									\ -    if (SPLAY_EMPTY(head)) {						\ -	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\ -    } else {								\ -	    int __comp;							\ -	    name##_SPLAY(head, elm);					\ -	    __comp = (cmp)(elm, (head)->sph_root);			\ -	    if(__comp < 0) {						\ -		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ -		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\ -		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\ -	    } else if (__comp > 0) {					\ -		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ -		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\ -		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\ -	    } else							\ -		    return ((head)->sph_root);				\ -    }									\ -    (head)->sph_root = (elm);						\ -    return (NULL);							\ -}									\ -									\ -struct type *								\ -name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\ -{									\ -	struct type *__tmp;						\ -	if (SPLAY_EMPTY(head))						\ -		return (NULL);						\ -	name##_SPLAY(head, elm);					\ -	if ((cmp)(elm, (head)->sph_root) == 0) {			\ -		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\ -			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ -		} else {						\ -			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ -			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ -			name##_SPLAY(head, elm);			\ -			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\ -		}							\ -		return (elm);						\ -	}								\ -	return (NULL);							\ -}									\ -									\ -void									\ -name##_SPLAY(struct name *head, struct type *elm)			\ -{									\ -	struct type __node, *__left, *__right, *__tmp;			\ -	int __comp;							\ -\ -	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ -	__left = __right = &__node;					\ -\ -	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\ -		if (__comp < 0) {					\ -			__tmp = SPLAY_LEFT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if ((cmp)(elm, __tmp) < 0){			\ -				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\ -				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKLEFT(head, __right, field);		\ -		} else if (__comp > 0) {				\ -			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if ((cmp)(elm, __tmp) > 0){			\ -				SPLAY_ROTATE_LEFT(head, __tmp, field);	\ -				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKRIGHT(head, __left, field);		\ -		}							\ -	}								\ -	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\ -}									\ -									\ -/* Splay with either the minimum or the maximum element			\ - * Used to find minimum or maximum element in tree.			\ - */									\ -void name##_SPLAY_MINMAX(struct name *head, int __comp) \ -{									\ -	struct type __node, *__left, *__right, *__tmp;			\ -\ -	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ -	__left = __right = &__node;					\ -\ -	while (1) {							\ -		if (__comp < 0) {					\ -			__tmp = SPLAY_LEFT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if (__comp < 0){				\ -				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\ -				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKLEFT(head, __right, field);		\ -		} else if (__comp > 0) {				\ -			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if (__comp > 0) {				\ -				SPLAY_ROTATE_LEFT(head, __tmp, field);	\ -				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKRIGHT(head, __left, field);		\ -		}							\ -	}								\ -	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\ -} +#define SPLAY_GENERATE(name, type, field, cmp)                                 \ +	struct type *name##_SPLAY_INSERT(struct name *head, struct type *elm)  \ +	{                                                                      \ +		if (SPLAY_EMPTY(head)) {                                       \ +			SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) =     \ +				NULL;                                          \ +		} else {                                                       \ +			int __comp;                                            \ +			name##_SPLAY(head, elm);                               \ +			__comp = (cmp)(elm, (head)->sph_root);                 \ +			if (__comp < 0) {                                      \ +				SPLAY_LEFT(elm, field) =                       \ +					SPLAY_LEFT((head)->sph_root, field);   \ +				SPLAY_RIGHT(elm, field) = (head)->sph_root;    \ +				SPLAY_LEFT((head)->sph_root, field) = NULL;    \ +			} else if (__comp > 0) {                               \ +				SPLAY_RIGHT(elm, field) =                      \ +					SPLAY_RIGHT((head)->sph_root, field);  \ +				SPLAY_LEFT(elm, field) = (head)->sph_root;     \ +				SPLAY_RIGHT((head)->sph_root, field) = NULL;   \ +			} else                                                 \ +				return ((head)->sph_root);                     \ +		}                                                              \ +		(head)->sph_root = (elm);                                      \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	struct type *name##_SPLAY_REMOVE(struct name *head, struct type *elm)  \ +	{                                                                      \ +		struct type *__tmp;                                            \ +		if (SPLAY_EMPTY(head))                                         \ +			return (NULL);                                         \ +		name##_SPLAY(head, elm);                                       \ +		if ((cmp)(elm, (head)->sph_root) == 0) {                       \ +			if (SPLAY_LEFT((head)->sph_root, field) == NULL) {     \ +				(head)->sph_root =                             \ +					SPLAY_RIGHT((head)->sph_root, field);  \ +			} else {                                               \ +				__tmp = SPLAY_RIGHT((head)->sph_root, field);  \ +				(head)->sph_root =                             \ +					SPLAY_LEFT((head)->sph_root, field);   \ +				name##_SPLAY(head, elm);                       \ +				SPLAY_RIGHT((head)->sph_root, field) = __tmp;  \ +			}                                                      \ +			return (elm);                                          \ +		}                                                              \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	void name##_SPLAY(struct name *head, struct type *elm)                 \ +	{                                                                      \ +		struct type __node, *__left, *__right, *__tmp;                 \ +		int __comp;                                                    \ +                                                                               \ +		SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) =     \ +			NULL;                                                  \ +		__left = __right = &__node;                                    \ +                                                                               \ +		while ((__comp = (cmp)(elm, (head)->sph_root))) {              \ +			if (__comp < 0) {                                      \ +				__tmp = SPLAY_LEFT((head)->sph_root, field);   \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if ((cmp)(elm, __tmp) < 0) {                   \ +					SPLAY_ROTATE_RIGHT(head, __tmp,        \ +							   field);             \ +					if (SPLAY_LEFT((head)->sph_root,       \ +						       field)                  \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKLEFT(head, __right, field);          \ +			} else if (__comp > 0) {                               \ +				__tmp = SPLAY_RIGHT((head)->sph_root, field);  \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if ((cmp)(elm, __tmp) > 0) {                   \ +					SPLAY_ROTATE_LEFT(head, __tmp, field); \ +					if (SPLAY_RIGHT((head)->sph_root,      \ +							field)                 \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKRIGHT(head, __left, field);          \ +			}                                                      \ +		}                                                              \ +		SPLAY_ASSEMBLE(head, &__node, __left, __right, field);         \ +	}                                                                      \ +                                                                               \ +	/* Splay with either the minimum or the maximum element                \ +	 * Used to find minimum or maximum element in tree.                    \ +	 */                                                                    \ +	void name##_SPLAY_MINMAX(struct name *head, int __comp)                \ +	{                                                                      \ +		struct type __node, *__left, *__right, *__tmp;                 \ +                                                                               \ +		SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) =     \ +			NULL;                                                  \ +		__left = __right = &__node;                                    \ +                                                                               \ +		while (1) {                                                    \ +			if (__comp < 0) {                                      \ +				__tmp = SPLAY_LEFT((head)->sph_root, field);   \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if (__comp < 0) {                              \ +					SPLAY_ROTATE_RIGHT(head, __tmp,        \ +							   field);             \ +					if (SPLAY_LEFT((head)->sph_root,       \ +						       field)                  \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKLEFT(head, __right, field);          \ +			} else if (__comp > 0) {                               \ +				__tmp = SPLAY_RIGHT((head)->sph_root, field);  \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if (__comp > 0) {                              \ +					SPLAY_ROTATE_LEFT(head, __tmp, field); \ +					if (SPLAY_RIGHT((head)->sph_root,      \ +							field)                 \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKRIGHT(head, __left, field);          \ +			}                                                      \ +		}                                                              \ +		SPLAY_ASSEMBLE(head, &__node, __left, __right, field);         \ +	}  #define SPLAY_NEGINF	-1  #define SPLAY_INF	1 @@ -277,14 +303,13 @@ void name##_SPLAY_MINMAX(struct name *head, int __comp) \  #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)  #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)  #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y) -#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\ -					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) -#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\ -					: name##_SPLAY_MIN_MAX(x, SPLAY_INF)) - -#define SPLAY_FOREACH(x, name, head)					\ -	for ((x) = SPLAY_MIN(name, head);				\ -	     (x) != NULL;						\ +#define SPLAY_MIN(name, x)                                                     \ +	(SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) +#define SPLAY_MAX(name, x)                                                     \ +	(SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) + +#define SPLAY_FOREACH(x, name, head)                                           \ +	for ((x) = SPLAY_MIN(name, head); (x) != NULL;                         \  	     (x) = SPLAY_NEXT(name, head, x))  /* @@ -307,203 +332,197 @@ void name##_SPLAY_MINMAX(struct name *head, int __comp) \  #define RB_RED		1  struct rb_type { -	int		(*t_compare)(const void *, const void *); -	void		(*t_augment)(void *); -	unsigned int	  t_offset;	/* offset of rb_entry in type */ +	int (*t_compare)(const void *, const void *); +	void (*t_augment)(void *); +	unsigned int t_offset; /* offset of rb_entry in type */  };  struct rbt_tree { -	struct rb_entry	*rbt_root; +	struct rb_entry *rbt_root;  };  struct rb_entry { -	struct rb_entry	 *rbt_parent; -	struct rb_entry	 *rbt_left; -	struct rb_entry	 *rbt_right; -	unsigned int	  rbt_color; +	struct rb_entry *rbt_parent; +	struct rb_entry *rbt_left; +	struct rb_entry *rbt_right; +	unsigned int rbt_color;  }; -#define RB_HEAD(_name, _type)						\ -struct _name {								\ -	struct rbt_tree rbh_root;					\ -} +#define RB_HEAD(_name, _type)                                                  \ +	struct _name {                                                         \ +		struct rbt_tree rbh_root;                                      \ +	}  #define RB_ENTRY(_type)	struct rb_entry -static inline void -_rb_init(struct rbt_tree *rbt) +static inline void _rb_init(struct rbt_tree *rbt)  {  	rbt->rbt_root = NULL;  } -static inline int -_rb_empty(struct rbt_tree *rbt) +static inline int _rb_empty(struct rbt_tree *rbt)  {  	return (rbt->rbt_root == NULL);  } -void	*_rb_insert(const struct rb_type *, struct rbt_tree *, void *); -void	*_rb_remove(const struct rb_type *, struct rbt_tree *, void *); -void	*_rb_find(const struct rb_type *, struct rbt_tree *, const void *); -void	*_rb_nfind(const struct rb_type *, struct rbt_tree *, const void *); -void	*_rb_root(const struct rb_type *, struct rbt_tree *); -void	*_rb_min(const struct rb_type *, struct rbt_tree *); -void	*_rb_max(const struct rb_type *, struct rbt_tree *); -void	*_rb_next(const struct rb_type *, void *); -void	*_rb_prev(const struct rb_type *, void *); -void	*_rb_left(const struct rb_type *, void *); -void	*_rb_right(const struct rb_type *, void *); -void	*_rb_parent(const struct rb_type *, void *); -void	 _rb_set_left(const struct rb_type *, void *, void *); -void	 _rb_set_right(const struct rb_type *, void *, void *); -void	 _rb_set_parent(const struct rb_type *, void *, void *); -void	 _rb_poison(const struct rb_type *, void *, unsigned long); -int	 _rb_check(const struct rb_type *, void *, unsigned long); +void *_rb_insert(const struct rb_type *, struct rbt_tree *, void *); +void *_rb_remove(const struct rb_type *, struct rbt_tree *, void *); +void *_rb_find(const struct rb_type *, struct rbt_tree *, const void *); +void *_rb_nfind(const struct rb_type *, struct rbt_tree *, const void *); +void *_rb_root(const struct rb_type *, struct rbt_tree *); +void *_rb_min(const struct rb_type *, struct rbt_tree *); +void *_rb_max(const struct rb_type *, struct rbt_tree *); +void *_rb_next(const struct rb_type *, void *); +void *_rb_prev(const struct rb_type *, void *); +void *_rb_left(const struct rb_type *, void *); +void *_rb_right(const struct rb_type *, void *); +void *_rb_parent(const struct rb_type *, void *); +void _rb_set_left(const struct rb_type *, void *, void *); +void _rb_set_right(const struct rb_type *, void *, void *); +void _rb_set_parent(const struct rb_type *, void *, void *); +void _rb_poison(const struct rb_type *, void *, unsigned long); +int _rb_check(const struct rb_type *, void *, unsigned long);  #define RB_INITIALIZER(_head)	{ { NULL } } -#define RB_PROTOTYPE(_name, _type, _field, _cmp)			\ -extern const struct rb_type *const _name##_RB_TYPE;			\ -									\ -__attribute__((__unused__)) static inline void				\ -_name##_RB_INIT(struct _name *head)					\ -{									\ -	_rb_init(&head->rbh_root);					\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_INSERT(struct _name *head, struct _type *elm)		\ -{									\ -	return _rb_insert(_name##_RB_TYPE, &head->rbh_root, elm);	\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_REMOVE(struct _name *head, struct _type *elm)		\ -{									\ -	return _rb_remove(_name##_RB_TYPE, &head->rbh_root, elm);	\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_FIND(struct _name *head, const struct _type *key)		\ -{									\ -	return _rb_find(_name##_RB_TYPE, &head->rbh_root, key);	\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_NFIND(struct _name *head, const struct _type *key)		\ -{									\ -	return _rb_nfind(_name##_RB_TYPE, &head->rbh_root, key);	\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_ROOT(struct _name *head)					\ -{									\ -	return _rb_root(_name##_RB_TYPE, &head->rbh_root);		\ -}									\ -									\ -__attribute__((__unused__)) static inline int				\ -_name##_RB_EMPTY(struct _name *head)					\ -{									\ -	return _rb_empty(&head->rbh_root);				\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_MIN(struct _name *head)					\ -{									\ -	return _rb_min(_name##_RB_TYPE, &head->rbh_root);		\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_MAX(struct _name *head)					\ -{									\ -	return _rb_max(_name##_RB_TYPE, &head->rbh_root);		\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_NEXT(struct _type *elm)					\ -{									\ -	return _rb_next(_name##_RB_TYPE, elm);				\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_PREV(struct _type *elm)					\ -{									\ -	return _rb_prev(_name##_RB_TYPE, elm);				\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_LEFT(struct _type *elm)					\ -{									\ -	return _rb_left(_name##_RB_TYPE, elm);				\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_RIGHT(struct _type *elm)					\ -{									\ -	return _rb_right(_name##_RB_TYPE, elm);			\ -}									\ -									\ -__attribute__((__unused__)) static inline struct _type *		\ -_name##_RB_PARENT(struct _type *elm)					\ -{									\ -	return _rb_parent(_name##_RB_TYPE, elm);			\ -}									\ -									\ -__attribute__((__unused__)) static inline void				\ -_name##_RB_SET_LEFT(struct _type *elm, struct _type *left)		\ -{									\ -	return _rb_set_left(_name##_RB_TYPE, elm, left);		\ -}									\ -									\ -__attribute__((__unused__)) static inline void				\ -_name##_RB_SET_RIGHT(struct _type *elm, struct _type *right)		\ -{									\ -	return _rb_set_right(_name##_RB_TYPE, elm, right);		\ -}									\ -									\ -__attribute__((__unused__)) static inline void				\ -_name##_RB_SET_PARENT(struct _type *elm, struct _type *parent)		\ -{									\ -	return _rb_set_parent(_name##_RB_TYPE, elm, parent);		\ -}									\ -									\ -__attribute__((__unused__)) static inline void				\ -_name##_RB_POISON(struct _type *elm, unsigned long poison)		\ -{									\ -	return _rb_poison(_name##_RB_TYPE, elm, poison);		\ -}									\ -									\ -__attribute__((__unused__)) static inline int				\ -_name##_RB_CHECK(struct _type *elm, unsigned long poison)		\ -{									\ -	return _rb_check(_name##_RB_TYPE, elm, poison);		\ -} - -#define RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _aug)		\ -static int								\ -_name##_RB_COMPARE(const void *lptr, const void *rptr)			\ -{									\ -	const struct _type *l = lptr, *r = rptr;			\ -	return _cmp(l, r);						\ -}									\ -static const struct rb_type _name##_RB_INFO = {			\ -	_name##_RB_COMPARE,						\ -	_aug,								\ -	offsetof(struct _type, _field),					\ -};									\ -const struct rb_type *const _name##_RB_TYPE = &_name##_RB_INFO; - -#define RB_GENERATE_AUGMENT(_name, _type, _field, _cmp, _aug)		\ -static void								\ -_name##_RB_AUGMENT(void *ptr)						\ -{									\ -	struct _type *p = ptr;						\ -	return _aug(p);							\ -}									\ -RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RB_AUGMENT) - -#define RB_GENERATE(_name, _type, _field, _cmp)			\ -    RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, NULL) +#define RB_PROTOTYPE(_name, _type, _field, _cmp)                               \ +	extern const struct rb_type *const _name##_RB_TYPE;                    \ +                                                                               \ +	__attribute__((__unused__)) static inline void _name##_RB_INIT(        \ +		struct _name *head)                                            \ +	{                                                                      \ +		_rb_init(&head->rbh_root);                                     \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_INSERT(struct _name *head, struct _type *elm)      \ +	{                                                                      \ +		return _rb_insert(_name##_RB_TYPE, &head->rbh_root, elm);      \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_REMOVE(struct _name *head, struct _type *elm)      \ +	{                                                                      \ +		return _rb_remove(_name##_RB_TYPE, &head->rbh_root, elm);      \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_FIND(struct _name *head, const struct _type *key)  \ +	{                                                                      \ +		return _rb_find(_name##_RB_TYPE, &head->rbh_root, key);        \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_NFIND(struct _name *head, const struct _type *key) \ +	{                                                                      \ +		return _rb_nfind(_name##_RB_TYPE, &head->rbh_root, key);       \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_ROOT(struct _name *head)                           \ +	{                                                                      \ +		return _rb_root(_name##_RB_TYPE, &head->rbh_root);             \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline int _name##_RB_EMPTY(        \ +		struct _name *head)                                            \ +	{                                                                      \ +		return _rb_empty(&head->rbh_root);                             \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_MIN(struct _name *head)                            \ +	{                                                                      \ +		return _rb_min(_name##_RB_TYPE, &head->rbh_root);              \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_MAX(struct _name *head)                            \ +	{                                                                      \ +		return _rb_max(_name##_RB_TYPE, &head->rbh_root);              \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_NEXT(struct _type *elm)                            \ +	{                                                                      \ +		return _rb_next(_name##_RB_TYPE, elm);                         \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_PREV(struct _type *elm)                            \ +	{                                                                      \ +		return _rb_prev(_name##_RB_TYPE, elm);                         \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_LEFT(struct _type *elm)                            \ +	{                                                                      \ +		return _rb_left(_name##_RB_TYPE, elm);                         \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_RIGHT(struct _type *elm)                           \ +	{                                                                      \ +		return _rb_right(_name##_RB_TYPE, elm);                        \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline struct _type                 \ +		*_name##_RB_PARENT(struct _type *elm)                          \ +	{                                                                      \ +		return _rb_parent(_name##_RB_TYPE, elm);                       \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline void _name##_RB_SET_LEFT(    \ +		struct _type *elm, struct _type *left)                         \ +	{                                                                      \ +		return _rb_set_left(_name##_RB_TYPE, elm, left);               \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline void _name##_RB_SET_RIGHT(   \ +		struct _type *elm, struct _type *right)                        \ +	{                                                                      \ +		return _rb_set_right(_name##_RB_TYPE, elm, right);             \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline void _name##_RB_SET_PARENT(  \ +		struct _type *elm, struct _type *parent)                       \ +	{                                                                      \ +		return _rb_set_parent(_name##_RB_TYPE, elm, parent);           \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline void _name##_RB_POISON(      \ +		struct _type *elm, unsigned long poison)                       \ +	{                                                                      \ +		return _rb_poison(_name##_RB_TYPE, elm, poison);               \ +	}                                                                      \ +                                                                               \ +	__attribute__((__unused__)) static inline int _name##_RB_CHECK(        \ +		struct _type *elm, unsigned long poison)                       \ +	{                                                                      \ +		return _rb_check(_name##_RB_TYPE, elm, poison);                \ +	} + +#define RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _aug)                 \ +	static int _name##_RB_COMPARE(const void *lptr, const void *rptr)      \ +	{                                                                      \ +		const struct _type *l = lptr, *r = rptr;                       \ +		return _cmp(l, r);                                             \ +	}                                                                      \ +	static const struct rb_type _name##_RB_INFO = {                        \ +		_name##_RB_COMPARE, _aug, offsetof(struct _type, _field),      \ +	};                                                                     \ +	const struct rb_type *const _name##_RB_TYPE = &_name##_RB_INFO; + +#define RB_GENERATE_AUGMENT(_name, _type, _field, _cmp, _aug)                  \ +	static void _name##_RB_AUGMENT(void *ptr)                              \ +	{                                                                      \ +		struct _type *p = ptr;                                         \ +		return _aug(p);                                                \ +	}                                                                      \ +	RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RB_AUGMENT) + +#define RB_GENERATE(_name, _type, _field, _cmp)                                \ +	RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, NULL)  #define RB_INIT(_name, _head)		_name##_RB_INIT(_head)  #define RB_INSERT(_name, _head, _elm)	_name##_RB_INSERT(_head, _elm) @@ -525,24 +544,20 @@ RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RB_AUGMENT)  #define RB_POISON(_name, _elm, _p)	_name##_RB_POISON(_elm, _p)  #define RB_CHECK(_name, _elm, _p)	_name##_RB_CHECK(_elm, _p) -#define RB_FOREACH(_e, _name, _head)					\ -	for ((_e) = RB_MIN(_name, (_head));				\ -	     (_e) != NULL;						\ +#define RB_FOREACH(_e, _name, _head)                                           \ +	for ((_e) = RB_MIN(_name, (_head)); (_e) != NULL;                      \  	     (_e) = RB_NEXT(_name, (_e))) -#define RB_FOREACH_SAFE(_e, _name, _head, _n)				\ -	for ((_e) = RB_MIN(_name, (_head));				\ -	     (_e) != NULL && ((_n) = RB_NEXT(_name, (_e)), 1);	\ -	     (_e) = (_n)) +#define RB_FOREACH_SAFE(_e, _name, _head, _n)                                  \ +	for ((_e) = RB_MIN(_name, (_head));                                    \ +	     (_e) != NULL && ((_n) = RB_NEXT(_name, (_e)), 1); (_e) = (_n)) -#define RB_FOREACH_REVERSE(_e, _name, _head)				\ -	for ((_e) = RB_MAX(_name, (_head));				\ -	     (_e) != NULL;						\ +#define RB_FOREACH_REVERSE(_e, _name, _head)                                   \ +	for ((_e) = RB_MAX(_name, (_head)); (_e) != NULL;                      \  	     (_e) = RB_PREV(_name, (_e))) -#define RB_FOREACH_REVERSE_SAFE(_e, _name, _head, _n)			\ -	for ((_e) = RB_MAX(_name, (_head));				\ -	     (_e) != NULL && ((_n) = RB_PREV(_name, (_e)), 1);	\ -	     (_e) = (_n)) +#define RB_FOREACH_REVERSE_SAFE(_e, _name, _head, _n)                          \ +	for ((_e) = RB_MAX(_name, (_head));                                    \ +	     (_e) != NULL && ((_n) = RB_PREV(_name, (_e)), 1); (_e) = (_n)) -#endif	/* _SYS_TREE_H_ */ +#endif /* _SYS_TREE_H_ */  | 
