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diff --git a/lib/frrscript.h b/lib/frrscript.h
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+/* Scripting foo
+ * Copyright (C) 2020 NVIDIA Corporation
+ * Quentin Young
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; see the file COPYING; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+#ifndef __FRRSCRIPT_H__
+#define __FRRSCRIPT_H__
+
+#include <zebra.h>
+
+#ifdef HAVE_SCRIPTING
+
+#include <lua.h>
+#include "frrlua.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef void (*encoder_func)(lua_State *, const void *);
+typedef void *(*decoder_func)(lua_State *, int);
+
+struct frrscript_codec {
+ const char *typename;
+ encoder_func encoder;
+ decoder_func decoder;
+};
+
+struct frrscript {
+ /* Script name */
+ char *name;
+
+ /* Lua state */
+ struct lua_State *L;
+};
+
+struct frrscript_env {
+ /* Value type */
+ const char *typename;
+
+ /* Binding name */
+ const char *name;
+
+ /* Value */
+ const void *val;
+};
+
+/*
+ * Create new FRR script.
+ */
+struct frrscript *frrscript_load(const char *name,
+ int (*load_cb)(struct frrscript *));
+
+/*
+ * Destroy FRR script.
+ */
+void frrscript_unload(struct frrscript *fs);
+
+/*
+ * Register a Lua codec for a type.
+ *
+ * tname
+ * Name of type; e.g., "peer", "ospf_interface", etc. Chosen at will.
+ *
+ * codec(s)
+ * Function pointer to codec struct. Encoder function should push a Lua
+ * table representing the passed argument - which will have the C type
+ * associated with the chosen 'tname' to the provided stack. The decoder
+ * function should pop a value from the top of the stack and return a heap
+ * chunk containing that value. Allocations should be made with MTYPE_TMP.
+ *
+ * If using the plural function variant, pass a NULL-terminated array.
+ *
+ */
+void frrscript_register_type_codec(struct frrscript_codec *codec);
+void frrscript_register_type_codecs(struct frrscript_codec *codecs);
+
+/*
+ * Initialize scripting subsystem. Call this before anything else.
+ *
+ * scriptdir
+ * Directory in which to look for scripts
+ */
+void frrscript_init(const char *scriptdir);
+
+
+/*
+ * Call script.
+ *
+ * fs
+ * The script to call; this is obtained from frrscript_load().
+ *
+ * env
+ * The script's environment. Specify this as an array of frrscript_env.
+ *
+ * Returns:
+ * 0 if the script ran successfully, nonzero otherwise.
+ */
+int frrscript_call(struct frrscript *fs, struct frrscript_env *env);
+
+
+/*
+ * Get result from finished script.
+ *
+ * fs
+ * The script. This script must have been run already.
+ *
+ * result
+ * The result to extract from the script.
+ * This reuses the frrscript_env type, but only the typename and name fields
+ * need to be set. The value is returned directly.
+ *
+ * Returns:
+ * The script result of the specified name and type, or NULL.
+ */
+void *frrscript_get_result(struct frrscript *fs,
+ const struct frrscript_env *result);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* HAVE_SCRIPTING */
+
+#endif /* __FRRSCRIPT_H__ */