diff options
| author | whitespace / reindent <invalid@invalid.invalid> | 2017-08-09 11:49:42 +0200 | 
|---|---|---|
| committer | whitespace / reindent <invalid@invalid.invalid> | 2017-08-09 12:03:17 +0200 | 
| commit | ac4d0be5874fafd14212d6007fff7495edc9b152 (patch) | |
| tree | 5e2f0d3189de928c849f9983406389ade3b098cb /lib/openbsd-tree.h | |
| parent | 76a86854181c27819e5cf71b12ae1fa5ccd9e02a (diff) | |
*: reindentreindent-3.0-after
indent.py `git ls-files | pcregrep '\.[ch]$' | pcregrep -v '^(ldpd|babeld|nhrpd)/'`
Signed-off-by: David Lamparter <equinox@opensourcerouting.org>
Diffstat (limited to 'lib/openbsd-tree.h')
| -rw-r--r-- | lib/openbsd-tree.h | 1308 | 
1 files changed, 685 insertions, 623 deletions
diff --git a/lib/openbsd-tree.h b/lib/openbsd-tree.h index e6502b1e74..aa80c1134a 100644 --- a/lib/openbsd-tree.h +++ b/lib/openbsd-tree.h @@ -24,7 +24,7 @@   * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.   */ -#ifndef	_SYS_TREE_H_ +#ifndef _SYS_TREE_H_  #define	_SYS_TREE_H_  /* @@ -54,23 +54,26 @@   * The maximum height of a red-black tree is 2lg (n+1).   */ -#define SPLAY_HEAD(name, type)						\ -struct name {								\ -	struct type *sph_root; /* root of the tree */			\ -} +#define SPLAY_HEAD(name, type)                                                 \ +	struct name {                                                          \ +		struct type *sph_root; /* root of the tree */                  \ +	} -#define SPLAY_INITIALIZER(root)						\ -	{ NULL } +#define SPLAY_INITIALIZER(root)                                                \ +	{                                                                      \ +		NULL                                                           \ +	} -#define SPLAY_INIT(root) do {						\ -	(root)->sph_root = NULL;					\ -} while (0) +#define SPLAY_INIT(root)                                                       \ +	do {                                                                   \ +		(root)->sph_root = NULL;                                       \ +	} while (0) -#define SPLAY_ENTRY(type)						\ -struct {								\ -	struct type *spe_left; /* left element */			\ -	struct type *spe_right; /* right element */			\ -} +#define SPLAY_ENTRY(type)                                                      \ +	struct {                                                               \ +		struct type *spe_left;  /* left element */                     \ +		struct type *spe_right; /* right element */                    \ +	}  #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left  #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right @@ -78,197 +81,220 @@ struct {								\  #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)  /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ -#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\ -	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\ -	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\ -	(head)->sph_root = tmp;						\ -} while (0) - -#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\ -	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\ -	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\ -	(head)->sph_root = tmp;						\ -} while (0) - -#define SPLAY_LINKLEFT(head, tmp, field) do {				\ -	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\ -	tmp = (head)->sph_root;						\ -	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\ -} while (0) - -#define SPLAY_LINKRIGHT(head, tmp, field) do {				\ -	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\ -	tmp = (head)->sph_root;						\ -	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\ -} while (0) - -#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\ -	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\ -	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ -	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\ -	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\ -} while (0) +#define SPLAY_ROTATE_RIGHT(head, tmp, field)                                   \ +	do {                                                                   \ +		SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ +		SPLAY_RIGHT(tmp, field) = (head)->sph_root;                    \ +		(head)->sph_root = tmp;                                        \ +	} while (0) + +#define SPLAY_ROTATE_LEFT(head, tmp, field)                                    \ +	do {                                                                   \ +		SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ +		SPLAY_LEFT(tmp, field) = (head)->sph_root;                     \ +		(head)->sph_root = tmp;                                        \ +	} while (0) + +#define SPLAY_LINKLEFT(head, tmp, field)                                       \ +	do {                                                                   \ +		SPLAY_LEFT(tmp, field) = (head)->sph_root;                     \ +		tmp = (head)->sph_root;                                        \ +		(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);        \ +	} while (0) + +#define SPLAY_LINKRIGHT(head, tmp, field)                                      \ +	do {                                                                   \ +		SPLAY_RIGHT(tmp, field) = (head)->sph_root;                    \ +		tmp = (head)->sph_root;                                        \ +		(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);       \ +	} while (0) + +#define SPLAY_ASSEMBLE(head, node, left, right, field)                         \ +	do {                                                                   \ +		SPLAY_RIGHT(left, field) =                                     \ +			SPLAY_LEFT((head)->sph_root, field);                   \ +		SPLAY_LEFT(right, field) =                                     \ +			SPLAY_RIGHT((head)->sph_root, field);                  \ +		SPLAY_LEFT((head)->sph_root, field) =                          \ +			SPLAY_RIGHT(node, field);                              \ +		SPLAY_RIGHT((head)->sph_root, field) =                         \ +			SPLAY_LEFT(node, field);                               \ +	} while (0)  /* Generates prototypes and inline functions */ -#define SPLAY_PROTOTYPE(name, type, field, cmp)				\ -void name##_SPLAY(struct name *, struct type *);			\ -void name##_SPLAY_MINMAX(struct name *, int);				\ -struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\ -struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\ -									\ -/* Finds the node with the same key as elm */				\ -static __inline struct type *						\ -name##_SPLAY_FIND(struct name *head, struct type *elm)			\ -{									\ -	if (SPLAY_EMPTY(head))						\ -		return(NULL);						\ -	name##_SPLAY(head, elm);					\ -	if ((cmp)(elm, (head)->sph_root) == 0)				\ -		return (head->sph_root);				\ -	return (NULL);							\ -}									\ -									\ -static __inline struct type *						\ -name##_SPLAY_NEXT(struct name *head, struct type *elm)			\ -{									\ -	name##_SPLAY(head, elm);					\ -	if (SPLAY_RIGHT(elm, field) != NULL) {				\ -		elm = SPLAY_RIGHT(elm, field);				\ -		while (SPLAY_LEFT(elm, field) != NULL) {		\ -			elm = SPLAY_LEFT(elm, field);			\ -		}							\ -	} else								\ -		elm = NULL;						\ -	return (elm);							\ -}									\ -									\ -static __inline struct type *						\ -name##_SPLAY_MIN_MAX(struct name *head, int val)			\ -{									\ -	name##_SPLAY_MINMAX(head, val);					\ -        return (SPLAY_ROOT(head));					\ -} +#define SPLAY_PROTOTYPE(name, type, field, cmp)                                \ +	void name##_SPLAY(struct name *, struct type *);                       \ +	void name##_SPLAY_MINMAX(struct name *, int);                          \ +	struct type *name##_SPLAY_INSERT(struct name *, struct type *);        \ +	struct type *name##_SPLAY_REMOVE(struct name *, struct type *);        \ +                                                                               \ +	/* Finds the node with the same key as elm */                          \ +	static __inline struct type *name##_SPLAY_FIND(struct name *head,      \ +						       struct type *elm)       \ +	{                                                                      \ +		if (SPLAY_EMPTY(head))                                         \ +			return (NULL);                                         \ +		name##_SPLAY(head, elm);                                       \ +		if ((cmp)(elm, (head)->sph_root) == 0)                         \ +			return (head->sph_root);                               \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	static __inline struct type *name##_SPLAY_NEXT(struct name *head,      \ +						       struct type *elm)       \ +	{                                                                      \ +		name##_SPLAY(head, elm);                                       \ +		if (SPLAY_RIGHT(elm, field) != NULL) {                         \ +			elm = SPLAY_RIGHT(elm, field);                         \ +			while (SPLAY_LEFT(elm, field) != NULL) {               \ +				elm = SPLAY_LEFT(elm, field);                  \ +			}                                                      \ +		} else                                                         \ +			elm = NULL;                                            \ +		return (elm);                                                  \ +	}                                                                      \ +                                                                               \ +	static __inline struct type *name##_SPLAY_MIN_MAX(struct name *head,   \ +							  int val)             \ +	{                                                                      \ +		name##_SPLAY_MINMAX(head, val);                                \ +		return (SPLAY_ROOT(head));                                     \ +	}  /* Main splay operation.   * Moves node close to the key of elm to top   */ -#define SPLAY_GENERATE(name, type, field, cmp)				\ -struct type *								\ -name##_SPLAY_INSERT(struct name *head, struct type *elm)		\ -{									\ -    if (SPLAY_EMPTY(head)) {						\ -	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\ -    } else {								\ -	    int __comp;							\ -	    name##_SPLAY(head, elm);					\ -	    __comp = (cmp)(elm, (head)->sph_root);			\ -	    if(__comp < 0) {						\ -		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ -		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\ -		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\ -	    } else if (__comp > 0) {					\ -		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ -		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\ -		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\ -	    } else							\ -		    return ((head)->sph_root);				\ -    }									\ -    (head)->sph_root = (elm);						\ -    return (NULL);							\ -}									\ -									\ -struct type *								\ -name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\ -{									\ -	struct type *__tmp;						\ -	if (SPLAY_EMPTY(head))						\ -		return (NULL);						\ -	name##_SPLAY(head, elm);					\ -	if ((cmp)(elm, (head)->sph_root) == 0) {			\ -		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\ -			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ -		} else {						\ -			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ -			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ -			name##_SPLAY(head, elm);			\ -			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\ -		}							\ -		return (elm);						\ -	}								\ -	return (NULL);							\ -}									\ -									\ -void									\ -name##_SPLAY(struct name *head, struct type *elm)			\ -{									\ -	struct type __node, *__left, *__right, *__tmp;			\ -	int __comp;							\ -\ -	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ -	__left = __right = &__node;					\ -\ -	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\ -		if (__comp < 0) {					\ -			__tmp = SPLAY_LEFT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if ((cmp)(elm, __tmp) < 0){			\ -				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\ -				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKLEFT(head, __right, field);		\ -		} else if (__comp > 0) {				\ -			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if ((cmp)(elm, __tmp) > 0){			\ -				SPLAY_ROTATE_LEFT(head, __tmp, field);	\ -				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKRIGHT(head, __left, field);		\ -		}							\ -	}								\ -	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\ -}									\ -									\ -/* Splay with either the minimum or the maximum element			\ - * Used to find minimum or maximum element in tree.			\ - */									\ -void name##_SPLAY_MINMAX(struct name *head, int __comp) \ -{									\ -	struct type __node, *__left, *__right, *__tmp;			\ -\ -	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ -	__left = __right = &__node;					\ -\ -	while (1) {							\ -		if (__comp < 0) {					\ -			__tmp = SPLAY_LEFT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if (__comp < 0){				\ -				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\ -				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKLEFT(head, __right, field);		\ -		} else if (__comp > 0) {				\ -			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ -			if (__tmp == NULL)				\ -				break;					\ -			if (__comp > 0) {				\ -				SPLAY_ROTATE_LEFT(head, __tmp, field);	\ -				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ -					break;				\ -			}						\ -			SPLAY_LINKRIGHT(head, __left, field);		\ -		}							\ -	}								\ -	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\ -} +#define SPLAY_GENERATE(name, type, field, cmp)                                 \ +	struct type *name##_SPLAY_INSERT(struct name *head, struct type *elm)  \ +	{                                                                      \ +		if (SPLAY_EMPTY(head)) {                                       \ +			SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) =     \ +				NULL;                                          \ +		} else {                                                       \ +			int __comp;                                            \ +			name##_SPLAY(head, elm);                               \ +			__comp = (cmp)(elm, (head)->sph_root);                 \ +			if (__comp < 0) {                                      \ +				SPLAY_LEFT(elm, field) =                       \ +					SPLAY_LEFT((head)->sph_root, field);   \ +				SPLAY_RIGHT(elm, field) = (head)->sph_root;    \ +				SPLAY_LEFT((head)->sph_root, field) = NULL;    \ +			} else if (__comp > 0) {                               \ +				SPLAY_RIGHT(elm, field) =                      \ +					SPLAY_RIGHT((head)->sph_root, field);  \ +				SPLAY_LEFT(elm, field) = (head)->sph_root;     \ +				SPLAY_RIGHT((head)->sph_root, field) = NULL;   \ +			} else                                                 \ +				return ((head)->sph_root);                     \ +		}                                                              \ +		(head)->sph_root = (elm);                                      \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	struct type *name##_SPLAY_REMOVE(struct name *head, struct type *elm)  \ +	{                                                                      \ +		struct type *__tmp;                                            \ +		if (SPLAY_EMPTY(head))                                         \ +			return (NULL);                                         \ +		name##_SPLAY(head, elm);                                       \ +		if ((cmp)(elm, (head)->sph_root) == 0) {                       \ +			if (SPLAY_LEFT((head)->sph_root, field) == NULL) {     \ +				(head)->sph_root =                             \ +					SPLAY_RIGHT((head)->sph_root, field);  \ +			} else {                                               \ +				__tmp = SPLAY_RIGHT((head)->sph_root, field);  \ +				(head)->sph_root =                             \ +					SPLAY_LEFT((head)->sph_root, field);   \ +				name##_SPLAY(head, elm);                       \ +				SPLAY_RIGHT((head)->sph_root, field) = __tmp;  \ +			}                                                      \ +			return (elm);                                          \ +		}                                                              \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	void name##_SPLAY(struct name *head, struct type *elm)                 \ +	{                                                                      \ +		struct type __node, *__left, *__right, *__tmp;                 \ +		int __comp;                                                    \ +                                                                               \ +		SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) =     \ +			NULL;                                                  \ +		__left = __right = &__node;                                    \ +                                                                               \ +		while ((__comp = (cmp)(elm, (head)->sph_root))) {              \ +			if (__comp < 0) {                                      \ +				__tmp = SPLAY_LEFT((head)->sph_root, field);   \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if ((cmp)(elm, __tmp) < 0) {                   \ +					SPLAY_ROTATE_RIGHT(head, __tmp,        \ +							   field);             \ +					if (SPLAY_LEFT((head)->sph_root,       \ +						       field)                  \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKLEFT(head, __right, field);          \ +			} else if (__comp > 0) {                               \ +				__tmp = SPLAY_RIGHT((head)->sph_root, field);  \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if ((cmp)(elm, __tmp) > 0) {                   \ +					SPLAY_ROTATE_LEFT(head, __tmp, field); \ +					if (SPLAY_RIGHT((head)->sph_root,      \ +							field)                 \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKRIGHT(head, __left, field);          \ +			}                                                      \ +		}                                                              \ +		SPLAY_ASSEMBLE(head, &__node, __left, __right, field);         \ +	}                                                                      \ +                                                                               \ +	/* Splay with either the minimum or the maximum element                \ +	 * Used to find minimum or maximum element in tree.                    \ +	 */                                                                    \ +	void name##_SPLAY_MINMAX(struct name *head, int __comp)                \ +	{                                                                      \ +		struct type __node, *__left, *__right, *__tmp;                 \ +                                                                               \ +		SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) =     \ +			NULL;                                                  \ +		__left = __right = &__node;                                    \ +                                                                               \ +		while (1) {                                                    \ +			if (__comp < 0) {                                      \ +				__tmp = SPLAY_LEFT((head)->sph_root, field);   \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if (__comp < 0) {                              \ +					SPLAY_ROTATE_RIGHT(head, __tmp,        \ +							   field);             \ +					if (SPLAY_LEFT((head)->sph_root,       \ +						       field)                  \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKLEFT(head, __right, field);          \ +			} else if (__comp > 0) {                               \ +				__tmp = SPLAY_RIGHT((head)->sph_root, field);  \ +				if (__tmp == NULL)                             \ +					break;                                 \ +				if (__comp > 0) {                              \ +					SPLAY_ROTATE_LEFT(head, __tmp, field); \ +					if (SPLAY_RIGHT((head)->sph_root,      \ +							field)                 \ +					    == NULL)                           \ +						break;                         \ +				}                                              \ +				SPLAY_LINKRIGHT(head, __left, field);          \ +			}                                                      \ +		}                                                              \ +		SPLAY_ASSEMBLE(head, &__node, __left, __right, field);         \ +	}  #define SPLAY_NEGINF	-1  #define SPLAY_INF	1 @@ -277,38 +303,40 @@ void name##_SPLAY_MINMAX(struct name *head, int __comp) \  #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)  #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)  #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y) -#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\ -					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) -#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\ -					: name##_SPLAY_MIN_MAX(x, SPLAY_INF)) - -#define SPLAY_FOREACH(x, name, head)					\ -	for ((x) = SPLAY_MIN(name, head);				\ -	     (x) != NULL;						\ +#define SPLAY_MIN(name, x)                                                     \ +	(SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) +#define SPLAY_MAX(name, x)                                                     \ +	(SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) + +#define SPLAY_FOREACH(x, name, head)                                           \ +	for ((x) = SPLAY_MIN(name, head); (x) != NULL;                         \  	     (x) = SPLAY_NEXT(name, head, x))  /* Macros that define a red-black tree */ -#define RB_HEAD(name, type)						\ -struct name {								\ -	struct type *rbh_root; /* root of the tree */			\ -} +#define RB_HEAD(name, type)                                                    \ +	struct name {                                                          \ +		struct type *rbh_root; /* root of the tree */                  \ +	} -#define RB_INITIALIZER(root)						\ -	{ NULL } +#define RB_INITIALIZER(root)                                                   \ +	{                                                                      \ +		NULL                                                           \ +	} -#define RB_INIT(root) do {						\ -	(root)->rbh_root = NULL;					\ -} while (0) +#define RB_INIT(root)                                                          \ +	do {                                                                   \ +		(root)->rbh_root = NULL;                                       \ +	} while (0)  #define RB_BLACK	0  #define RB_RED		1 -#define RB_ENTRY(type)							\ -struct {								\ -	struct type *rbe_left;		/* left element */		\ -	struct type *rbe_right;		/* right element */		\ -	struct type *rbe_parent;	/* parent element */		\ -	int rbe_color;			/* node color */		\ -} +#define RB_ENTRY(type)                                                         \ +	struct {                                                               \ +		struct type *rbe_left;   /* left element */                    \ +		struct type *rbe_right;  /* right element */                   \ +		struct type *rbe_parent; /* parent element */                  \ +		int rbe_color;		 /* node color */                      \ +	}  #define RB_LEFT(elm, field)		(elm)->field.rbe_left  #define RB_RIGHT(elm, field)		(elm)->field.rbe_right @@ -317,401 +345,441 @@ struct {								\  #define RB_ROOT(head)			(head)->rbh_root  #define RB_EMPTY(head)			(RB_ROOT(head) == NULL) -#define RB_SET(elm, parent, field) do {					\ -	RB_PARENT(elm, field) = parent;					\ -	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\ -	RB_COLOR(elm, field) = RB_RED;					\ -} while (0) +#define RB_SET(elm, parent, field)                                             \ +	do {                                                                   \ +		RB_PARENT(elm, field) = parent;                                \ +		RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;             \ +		RB_COLOR(elm, field) = RB_RED;                                 \ +	} while (0) -#define RB_SET_BLACKRED(black, red, field) do {				\ -	RB_COLOR(black, field) = RB_BLACK;				\ -	RB_COLOR(red, field) = RB_RED;					\ -} while (0) +#define RB_SET_BLACKRED(black, red, field)                                     \ +	do {                                                                   \ +		RB_COLOR(black, field) = RB_BLACK;                             \ +		RB_COLOR(red, field) = RB_RED;                                 \ +	} while (0)  #ifndef RB_AUGMENT  #define RB_AUGMENT(x)	do {} while (0)  #endif -#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\ -	(tmp) = RB_RIGHT(elm, field);					\ -	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\ -		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\ -	}								\ -	RB_AUGMENT(elm);						\ -	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\ -		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\ -			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\ -		else							\ -			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\ -	} else								\ -		(head)->rbh_root = (tmp);				\ -	RB_LEFT(tmp, field) = (elm);					\ -	RB_PARENT(elm, field) = (tmp);					\ -	RB_AUGMENT(tmp);						\ -	if ((RB_PARENT(tmp, field)))					\ -		RB_AUGMENT(RB_PARENT(tmp, field));			\ -} while (0) - -#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\ -	(tmp) = RB_LEFT(elm, field);					\ -	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\ -		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\ -	}								\ -	RB_AUGMENT(elm);						\ -	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\ -		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\ -			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\ -		else							\ -			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\ -	} else								\ -		(head)->rbh_root = (tmp);				\ -	RB_RIGHT(tmp, field) = (elm);					\ -	RB_PARENT(elm, field) = (tmp);					\ -	RB_AUGMENT(tmp);						\ -	if ((RB_PARENT(tmp, field)))					\ -		RB_AUGMENT(RB_PARENT(tmp, field));			\ -} while (0) +#define RB_ROTATE_LEFT(head, elm, tmp, field)                                  \ +	do {                                                                   \ +		(tmp) = RB_RIGHT(elm, field);                                  \ +		if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {            \ +			RB_PARENT(RB_LEFT(tmp, field), field) = (elm);         \ +		}                                                              \ +		RB_AUGMENT(elm);                                               \ +		if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {         \ +			if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))    \ +				RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ +			else                                                   \ +				RB_RIGHT(RB_PARENT(elm, field), field) =       \ +					(tmp);                                 \ +		} else                                                         \ +			(head)->rbh_root = (tmp);                              \ +		RB_LEFT(tmp, field) = (elm);                                   \ +		RB_PARENT(elm, field) = (tmp);                                 \ +		RB_AUGMENT(tmp);                                               \ +		if ((RB_PARENT(tmp, field)))                                   \ +			RB_AUGMENT(RB_PARENT(tmp, field));                     \ +	} while (0) + +#define RB_ROTATE_RIGHT(head, elm, tmp, field)                                 \ +	do {                                                                   \ +		(tmp) = RB_LEFT(elm, field);                                   \ +		if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {            \ +			RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);        \ +		}                                                              \ +		RB_AUGMENT(elm);                                               \ +		if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {         \ +			if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))    \ +				RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ +			else                                                   \ +				RB_RIGHT(RB_PARENT(elm, field), field) =       \ +					(tmp);                                 \ +		} else                                                         \ +			(head)->rbh_root = (tmp);                              \ +		RB_RIGHT(tmp, field) = (elm);                                  \ +		RB_PARENT(elm, field) = (tmp);                                 \ +		RB_AUGMENT(tmp);                                               \ +		if ((RB_PARENT(tmp, field)))                                   \ +			RB_AUGMENT(RB_PARENT(tmp, field));                     \ +	} while (0)  /* Generates prototypes and inline functions */ -#define	RB_PROTOTYPE(name, type, field, cmp)				\ -	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) -#define	RB_PROTOTYPE_STATIC(name, type, field, cmp)			\ -	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) -#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)		\ -attr void name##_RB_INSERT_COLOR(struct name *, struct type *);		\ -attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ -attr struct type *name##_RB_REMOVE(struct name *, struct type *);	\ -attr struct type *name##_RB_INSERT(struct name *, struct type *);	\ -attr struct type *name##_RB_FIND(struct name *, struct type *);		\ -attr struct type *name##_RB_NFIND(struct name *, struct type *);	\ -attr struct type *name##_RB_NEXT(struct type *);			\ -attr struct type *name##_RB_PREV(struct type *);			\ -attr struct type *name##_RB_MINMAX(struct name *, int);			\ -									\ +#define RB_PROTOTYPE(name, type, field, cmp)                                   \ +	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, ) +#define RB_PROTOTYPE_STATIC(name, type, field, cmp)                            \ +	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,                          \ +			      __attribute__((__unused__)) static) +#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)                    \ +	attr void name##_RB_INSERT_COLOR(struct name *, struct type *);        \ +	attr void name##_RB_REMOVE_COLOR(struct name *, struct type *,         \ +					 struct type *);                       \ +	attr struct type *name##_RB_REMOVE(struct name *, struct type *);      \ +	attr struct type *name##_RB_INSERT(struct name *, struct type *);      \ +	attr struct type *name##_RB_FIND(struct name *, struct type *);        \ +	attr struct type *name##_RB_NFIND(struct name *, struct type *);       \ +	attr struct type *name##_RB_NEXT(struct type *);                       \ +	attr struct type *name##_RB_PREV(struct type *);                       \ +	attr struct type *name##_RB_MINMAX(struct name *, int); +  /* Main rb operation.   * Moves node close to the key of elm to top   */ -#define	RB_GENERATE(name, type, field, cmp)				\ -	RB_GENERATE_INTERNAL(name, type, field, cmp,) -#define	RB_GENERATE_STATIC(name, type, field, cmp)			\ -	RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) -#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)		\ -attr void								\ -name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\ -{									\ -	struct type *parent, *gparent, *tmp;				\ -	while ((parent = RB_PARENT(elm, field)) &&			\ -	    RB_COLOR(parent, field) == RB_RED) {			\ -		gparent = RB_PARENT(parent, field);			\ -		if (parent == RB_LEFT(gparent, field)) {		\ -			tmp = RB_RIGHT(gparent, field);			\ -			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\ -				RB_COLOR(tmp, field) = RB_BLACK;	\ -				RB_SET_BLACKRED(parent, gparent, field);\ -				elm = gparent;				\ -				continue;				\ -			}						\ -			if (RB_RIGHT(parent, field) == elm) {		\ -				RB_ROTATE_LEFT(head, parent, tmp, field);\ -				tmp = parent;				\ -				parent = elm;				\ -				elm = tmp;				\ -			}						\ -			RB_SET_BLACKRED(parent, gparent, field);	\ -			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\ -		} else {						\ -			tmp = RB_LEFT(gparent, field);			\ -			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\ -				RB_COLOR(tmp, field) = RB_BLACK;	\ -				RB_SET_BLACKRED(parent, gparent, field);\ -				elm = gparent;				\ -				continue;				\ -			}						\ -			if (RB_LEFT(parent, field) == elm) {		\ -				RB_ROTATE_RIGHT(head, parent, tmp, field);\ -				tmp = parent;				\ -				parent = elm;				\ -				elm = tmp;				\ -			}						\ -			RB_SET_BLACKRED(parent, gparent, field);	\ -			RB_ROTATE_LEFT(head, gparent, tmp, field);	\ -		}							\ -	}								\ -	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\ -}									\ -									\ -attr void								\ -name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ -{									\ -	struct type *tmp;						\ -	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\ -	    elm != RB_ROOT(head)) {					\ -		if (RB_LEFT(parent, field) == elm) {			\ -			tmp = RB_RIGHT(parent, field);			\ -			if (RB_COLOR(tmp, field) == RB_RED) {		\ -				RB_SET_BLACKRED(tmp, parent, field);	\ -				RB_ROTATE_LEFT(head, parent, tmp, field);\ -				tmp = RB_RIGHT(parent, field);		\ -			}						\ -			if ((RB_LEFT(tmp, field) == NULL ||		\ -			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ -			    (RB_RIGHT(tmp, field) == NULL ||		\ -			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ -				RB_COLOR(tmp, field) = RB_RED;		\ -				elm = parent;				\ -				parent = RB_PARENT(elm, field);		\ -			} else {					\ -				if (RB_RIGHT(tmp, field) == NULL ||	\ -				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ -					struct type *oleft;		\ -					if ((oleft = RB_LEFT(tmp, field)))\ -						RB_COLOR(oleft, field) = RB_BLACK;\ -					RB_COLOR(tmp, field) = RB_RED;	\ -					RB_ROTATE_RIGHT(head, tmp, oleft, field);\ -					tmp = RB_RIGHT(parent, field);	\ -				}					\ -				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ -				RB_COLOR(parent, field) = RB_BLACK;	\ -				if (RB_RIGHT(tmp, field))		\ -					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ -				RB_ROTATE_LEFT(head, parent, tmp, field);\ -				elm = RB_ROOT(head);			\ -				break;					\ -			}						\ -		} else {						\ -			tmp = RB_LEFT(parent, field);			\ -			if (RB_COLOR(tmp, field) == RB_RED) {		\ -				RB_SET_BLACKRED(tmp, parent, field);	\ -				RB_ROTATE_RIGHT(head, parent, tmp, field);\ -				tmp = RB_LEFT(parent, field);		\ -			}						\ -			if ((RB_LEFT(tmp, field) == NULL ||		\ -			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ -			    (RB_RIGHT(tmp, field) == NULL ||		\ -			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ -				RB_COLOR(tmp, field) = RB_RED;		\ -				elm = parent;				\ -				parent = RB_PARENT(elm, field);		\ -			} else {					\ -				if (RB_LEFT(tmp, field) == NULL ||	\ -				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ -					struct type *oright;		\ -					if ((oright = RB_RIGHT(tmp, field)))\ -						RB_COLOR(oright, field) = RB_BLACK;\ -					RB_COLOR(tmp, field) = RB_RED;	\ -					RB_ROTATE_LEFT(head, tmp, oright, field);\ -					tmp = RB_LEFT(parent, field);	\ -				}					\ -				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ -				RB_COLOR(parent, field) = RB_BLACK;	\ -				if (RB_LEFT(tmp, field))		\ -					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ -				RB_ROTATE_RIGHT(head, parent, tmp, field);\ -				elm = RB_ROOT(head);			\ -				break;					\ -			}						\ -		}							\ -	}								\ -	if (elm)							\ -		RB_COLOR(elm, field) = RB_BLACK;			\ -}									\ -									\ -attr struct type *							\ -name##_RB_REMOVE(struct name *head, struct type *elm)			\ -{									\ -	struct type *child, *parent, *old = elm;			\ -	int color;							\ -	if (RB_LEFT(elm, field) == NULL)				\ -		child = RB_RIGHT(elm, field);				\ -	else if (RB_RIGHT(elm, field) == NULL)				\ -		child = RB_LEFT(elm, field);				\ -	else {								\ -		struct type *left;					\ -		elm = RB_RIGHT(elm, field);				\ -		while ((left = RB_LEFT(elm, field)))			\ -			elm = left;					\ -		child = RB_RIGHT(elm, field);				\ -		parent = RB_PARENT(elm, field);				\ -		color = RB_COLOR(elm, field);				\ -		if (child)						\ -			RB_PARENT(child, field) = parent;		\ -		if (parent) {						\ -			if (RB_LEFT(parent, field) == elm)		\ -				RB_LEFT(parent, field) = child;		\ -			else						\ -				RB_RIGHT(parent, field) = child;	\ -			RB_AUGMENT(parent);				\ -		} else							\ -			RB_ROOT(head) = child;				\ -		if (RB_PARENT(elm, field) == old)			\ -			parent = elm;					\ -		(elm)->field = (old)->field;				\ -		if (RB_PARENT(old, field)) {				\ -			if (RB_LEFT(RB_PARENT(old, field), field) == old)\ -				RB_LEFT(RB_PARENT(old, field), field) = elm;\ -			else						\ -				RB_RIGHT(RB_PARENT(old, field), field) = elm;\ -			RB_AUGMENT(RB_PARENT(old, field));		\ -		} else							\ -			RB_ROOT(head) = elm;				\ -		RB_PARENT(RB_LEFT(old, field), field) = elm;		\ -		if (RB_RIGHT(old, field))				\ -			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\ -		if (parent) {						\ -			left = parent;					\ -			do {						\ -				RB_AUGMENT(left);			\ -			} while ((left = RB_PARENT(left, field)));	\ -		}							\ -		goto color;						\ -	}								\ -	parent = RB_PARENT(elm, field);					\ -	color = RB_COLOR(elm, field);					\ -	if (child)							\ -		RB_PARENT(child, field) = parent;			\ -	if (parent) {							\ -		if (RB_LEFT(parent, field) == elm)			\ -			RB_LEFT(parent, field) = child;			\ -		else							\ -			RB_RIGHT(parent, field) = child;		\ -		RB_AUGMENT(parent);					\ -	} else								\ -		RB_ROOT(head) = child;					\ -color:									\ -	if (color == RB_BLACK)						\ -		name##_RB_REMOVE_COLOR(head, parent, child);		\ -	return (old);							\ -}									\ -									\ -/* Inserts a node into the RB tree */					\ -attr struct type *							\ -name##_RB_INSERT(struct name *head, struct type *elm)			\ -{									\ -	struct type *tmp;						\ -	struct type *parent = NULL;					\ -	int comp = 0;							\ -	tmp = RB_ROOT(head);						\ -	while (tmp) {							\ -		parent = tmp;						\ -		comp = (cmp)(elm, parent);				\ -		if (comp < 0)						\ -			tmp = RB_LEFT(tmp, field);			\ -		else if (comp > 0)					\ -			tmp = RB_RIGHT(tmp, field);			\ -		else							\ -			return (tmp);					\ -	}								\ -	RB_SET(elm, parent, field);					\ -	if (parent != NULL) {						\ -		if (comp < 0)						\ -			RB_LEFT(parent, field) = elm;			\ -		else							\ -			RB_RIGHT(parent, field) = elm;			\ -		RB_AUGMENT(parent);					\ -	} else								\ -		RB_ROOT(head) = elm;					\ -	name##_RB_INSERT_COLOR(head, elm);				\ -	return (NULL);							\ -}									\ -									\ -/* Finds the node with the same key as elm */				\ -attr struct type *							\ -name##_RB_FIND(struct name *head, struct type *elm)			\ -{									\ -	struct type *tmp = RB_ROOT(head);				\ -	int comp;							\ -	while (tmp) {							\ -		comp = cmp(elm, tmp);					\ -		if (comp < 0)						\ -			tmp = RB_LEFT(tmp, field);			\ -		else if (comp > 0)					\ -			tmp = RB_RIGHT(tmp, field);			\ -		else							\ -			return (tmp);					\ -	}								\ -	return (NULL);							\ -}									\ -									\ -/* Finds the first node greater than or equal to the search key */	\ -attr struct type *							\ -name##_RB_NFIND(struct name *head, struct type *elm)			\ -{									\ -	struct type *tmp = RB_ROOT(head);				\ -	struct type *res = NULL;					\ -	int comp;							\ -	while (tmp) {							\ -		comp = cmp(elm, tmp);					\ -		if (comp < 0) {						\ -			res = tmp;					\ -			tmp = RB_LEFT(tmp, field);			\ -		}							\ -		else if (comp > 0)					\ -			tmp = RB_RIGHT(tmp, field);			\ -		else							\ -			return (tmp);					\ -	}								\ -	return (res);							\ -}									\ -									\ -/* ARGSUSED */								\ -attr struct type *							\ -name##_RB_NEXT(struct type *elm)					\ -{									\ -	if (RB_RIGHT(elm, field)) {					\ -		elm = RB_RIGHT(elm, field);				\ -		while (RB_LEFT(elm, field))				\ -			elm = RB_LEFT(elm, field);			\ -	} else {							\ -		if (RB_PARENT(elm, field) &&				\ -		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\ -			elm = RB_PARENT(elm, field);			\ -		else {							\ -			while (RB_PARENT(elm, field) &&			\ -			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ -				elm = RB_PARENT(elm, field);		\ -			elm = RB_PARENT(elm, field);			\ -		}							\ -	}								\ -	return (elm);							\ -}									\ -									\ -/* ARGSUSED */								\ -attr struct type *							\ -name##_RB_PREV(struct type *elm)					\ -{									\ -	if (RB_LEFT(elm, field)) {					\ -		elm = RB_LEFT(elm, field);				\ -		while (RB_RIGHT(elm, field))				\ -			elm = RB_RIGHT(elm, field);			\ -	} else {							\ -		if (RB_PARENT(elm, field) &&				\ -		    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))	\ -			elm = RB_PARENT(elm, field);			\ -		else {							\ -			while (RB_PARENT(elm, field) &&			\ -			    (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ -				elm = RB_PARENT(elm, field);		\ -			elm = RB_PARENT(elm, field);			\ -		}							\ -	}								\ -	return (elm);							\ -}									\ -									\ -attr struct type *							\ -name##_RB_MINMAX(struct name *head, int val)				\ -{									\ -	struct type *tmp = RB_ROOT(head);				\ -	struct type *parent = NULL;					\ -	while (tmp) {							\ -		parent = tmp;						\ -		if (val < 0)						\ -			tmp = RB_LEFT(tmp, field);			\ -		else							\ -			tmp = RB_RIGHT(tmp, field);			\ -	}								\ -	return (parent);						\ -} +#define RB_GENERATE(name, type, field, cmp)                                    \ +	RB_GENERATE_INTERNAL(name, type, field, cmp, ) +#define RB_GENERATE_STATIC(name, type, field, cmp)                             \ +	RB_GENERATE_INTERNAL(name, type, field, cmp,                           \ +			     __attribute__((__unused__)) static) +#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)                     \ +	attr void name##_RB_INSERT_COLOR(struct name *head, struct type *elm)  \ +	{                                                                      \ +		struct type *parent, *gparent, *tmp;                           \ +		while ((parent = RB_PARENT(elm, field))                        \ +		       && RB_COLOR(parent, field) == RB_RED) {                 \ +			gparent = RB_PARENT(parent, field);                    \ +			if (parent == RB_LEFT(gparent, field)) {               \ +				tmp = RB_RIGHT(gparent, field);                \ +				if (tmp && RB_COLOR(tmp, field) == RB_RED) {   \ +					RB_COLOR(tmp, field) = RB_BLACK;       \ +					RB_SET_BLACKRED(parent, gparent,       \ +							field);                \ +					elm = gparent;                         \ +					continue;                              \ +				}                                              \ +				if (RB_RIGHT(parent, field) == elm) {          \ +					RB_ROTATE_LEFT(head, parent, tmp,      \ +						       field);                 \ +					tmp = parent;                          \ +					parent = elm;                          \ +					elm = tmp;                             \ +				}                                              \ +				RB_SET_BLACKRED(parent, gparent, field);       \ +				RB_ROTATE_RIGHT(head, gparent, tmp, field);    \ +			} else {                                               \ +				tmp = RB_LEFT(gparent, field);                 \ +				if (tmp && RB_COLOR(tmp, field) == RB_RED) {   \ +					RB_COLOR(tmp, field) = RB_BLACK;       \ +					RB_SET_BLACKRED(parent, gparent,       \ +							field);                \ +					elm = gparent;                         \ +					continue;                              \ +				}                                              \ +				if (RB_LEFT(parent, field) == elm) {           \ +					RB_ROTATE_RIGHT(head, parent, tmp,     \ +							field);                \ +					tmp = parent;                          \ +					parent = elm;                          \ +					elm = tmp;                             \ +				}                                              \ +				RB_SET_BLACKRED(parent, gparent, field);       \ +				RB_ROTATE_LEFT(head, gparent, tmp, field);     \ +			}                                                      \ +		}                                                              \ +		RB_COLOR(head->rbh_root, field) = RB_BLACK;                    \ +	}                                                                      \ +                                                                               \ +	attr void name##_RB_REMOVE_COLOR(                                      \ +		struct name *head, struct type *parent, struct type *elm)      \ +	{                                                                      \ +		struct type *tmp;                                              \ +		while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK)       \ +		       && elm != RB_ROOT(head)) {                              \ +			if (RB_LEFT(parent, field) == elm) {                   \ +				tmp = RB_RIGHT(parent, field);                 \ +				if (RB_COLOR(tmp, field) == RB_RED) {          \ +					RB_SET_BLACKRED(tmp, parent, field);   \ +					RB_ROTATE_LEFT(head, parent, tmp,      \ +						       field);                 \ +					tmp = RB_RIGHT(parent, field);         \ +				}                                              \ +				if ((RB_LEFT(tmp, field) == NULL               \ +				     || RB_COLOR(RB_LEFT(tmp, field), field)   \ +						== RB_BLACK)                   \ +				    && (RB_RIGHT(tmp, field) == NULL           \ +					|| RB_COLOR(RB_RIGHT(tmp, field),      \ +						    field)                     \ +						   == RB_BLACK)) {             \ +					RB_COLOR(tmp, field) = RB_RED;         \ +					elm = parent;                          \ +					parent = RB_PARENT(elm, field);        \ +				} else {                                       \ +					if (RB_RIGHT(tmp, field) == NULL       \ +					    || RB_COLOR(RB_RIGHT(tmp, field),  \ +							field)                 \ +						       == RB_BLACK) {          \ +						struct type *oleft;            \ +						if ((oleft = RB_LEFT(tmp,      \ +								     field)))  \ +							RB_COLOR(oleft,        \ +								 field) =      \ +								RB_BLACK;      \ +						RB_COLOR(tmp, field) = RB_RED; \ +						RB_ROTATE_RIGHT(head, tmp,     \ +								oleft, field); \ +						tmp = RB_RIGHT(parent, field); \ +					}                                      \ +					RB_COLOR(tmp, field) =                 \ +						RB_COLOR(parent, field);       \ +					RB_COLOR(parent, field) = RB_BLACK;    \ +					if (RB_RIGHT(tmp, field))              \ +						RB_COLOR(RB_RIGHT(tmp, field), \ +							 field) = RB_BLACK;    \ +					RB_ROTATE_LEFT(head, parent, tmp,      \ +						       field);                 \ +					elm = RB_ROOT(head);                   \ +					break;                                 \ +				}                                              \ +			} else {                                               \ +				tmp = RB_LEFT(parent, field);                  \ +				if (RB_COLOR(tmp, field) == RB_RED) {          \ +					RB_SET_BLACKRED(tmp, parent, field);   \ +					RB_ROTATE_RIGHT(head, parent, tmp,     \ +							field);                \ +					tmp = RB_LEFT(parent, field);          \ +				}                                              \ +				if ((RB_LEFT(tmp, field) == NULL               \ +				     || RB_COLOR(RB_LEFT(tmp, field), field)   \ +						== RB_BLACK)                   \ +				    && (RB_RIGHT(tmp, field) == NULL           \ +					|| RB_COLOR(RB_RIGHT(tmp, field),      \ +						    field)                     \ +						   == RB_BLACK)) {             \ +					RB_COLOR(tmp, field) = RB_RED;         \ +					elm = parent;                          \ +					parent = RB_PARENT(elm, field);        \ +				} else {                                       \ +					if (RB_LEFT(tmp, field) == NULL        \ +					    || RB_COLOR(RB_LEFT(tmp, field),   \ +							field)                 \ +						       == RB_BLACK) {          \ +						struct type *oright;           \ +						if ((oright = RB_RIGHT(        \ +							     tmp, field)))     \ +							RB_COLOR(oright,       \ +								 field) =      \ +								RB_BLACK;      \ +						RB_COLOR(tmp, field) = RB_RED; \ +						RB_ROTATE_LEFT(head, tmp,      \ +							       oright, field); \ +						tmp = RB_LEFT(parent, field);  \ +					}                                      \ +					RB_COLOR(tmp, field) =                 \ +						RB_COLOR(parent, field);       \ +					RB_COLOR(parent, field) = RB_BLACK;    \ +					if (RB_LEFT(tmp, field))               \ +						RB_COLOR(RB_LEFT(tmp, field),  \ +							 field) = RB_BLACK;    \ +					RB_ROTATE_RIGHT(head, parent, tmp,     \ +							field);                \ +					elm = RB_ROOT(head);                   \ +					break;                                 \ +				}                                              \ +			}                                                      \ +		}                                                              \ +		if (elm)                                                       \ +			RB_COLOR(elm, field) = RB_BLACK;                       \ +	}                                                                      \ +                                                                               \ +	attr struct type *name##_RB_REMOVE(struct name *head,                  \ +					   struct type *elm)                   \ +	{                                                                      \ +		struct type *child, *parent, *old = elm;                       \ +		int color;                                                     \ +		if (RB_LEFT(elm, field) == NULL)                               \ +			child = RB_RIGHT(elm, field);                          \ +		else if (RB_RIGHT(elm, field) == NULL)                         \ +			child = RB_LEFT(elm, field);                           \ +		else {                                                         \ +			struct type *left;                                     \ +			elm = RB_RIGHT(elm, field);                            \ +			while ((left = RB_LEFT(elm, field)))                   \ +				elm = left;                                    \ +			child = RB_RIGHT(elm, field);                          \ +			parent = RB_PARENT(elm, field);                        \ +			color = RB_COLOR(elm, field);                          \ +			if (child)                                             \ +				RB_PARENT(child, field) = parent;              \ +			if (parent) {                                          \ +				if (RB_LEFT(parent, field) == elm)             \ +					RB_LEFT(parent, field) = child;        \ +				else                                           \ +					RB_RIGHT(parent, field) = child;       \ +				RB_AUGMENT(parent);                            \ +			} else                                                 \ +				RB_ROOT(head) = child;                         \ +			if (RB_PARENT(elm, field) == old)                      \ +				parent = elm;                                  \ +			(elm)->field = (old)->field;                           \ +			if (RB_PARENT(old, field)) {                           \ +				if (RB_LEFT(RB_PARENT(old, field), field)      \ +				    == old)                                    \ +					RB_LEFT(RB_PARENT(old, field),         \ +						field) = elm;                  \ +				else                                           \ +					RB_RIGHT(RB_PARENT(old, field),        \ +						 field) = elm;                 \ +				RB_AUGMENT(RB_PARENT(old, field));             \ +			} else                                                 \ +				RB_ROOT(head) = elm;                           \ +			RB_PARENT(RB_LEFT(old, field), field) = elm;           \ +			if (RB_RIGHT(old, field))                              \ +				RB_PARENT(RB_RIGHT(old, field), field) = elm;  \ +			if (parent) {                                          \ +				left = parent;                                 \ +				do {                                           \ +					RB_AUGMENT(left);                      \ +				} while ((left = RB_PARENT(left, field)));     \ +			}                                                      \ +			goto color;                                            \ +		}                                                              \ +		parent = RB_PARENT(elm, field);                                \ +		color = RB_COLOR(elm, field);                                  \ +		if (child)                                                     \ +			RB_PARENT(child, field) = parent;                      \ +		if (parent) {                                                  \ +			if (RB_LEFT(parent, field) == elm)                     \ +				RB_LEFT(parent, field) = child;                \ +			else                                                   \ +				RB_RIGHT(parent, field) = child;               \ +			RB_AUGMENT(parent);                                    \ +		} else                                                         \ +			RB_ROOT(head) = child;                                 \ +	color:                                                                 \ +		if (color == RB_BLACK)                                         \ +			name##_RB_REMOVE_COLOR(head, parent, child);           \ +		return (old);                                                  \ +	}                                                                      \ +                                                                               \ +	/* Inserts a node into the RB tree */                                  \ +	attr struct type *name##_RB_INSERT(struct name *head,                  \ +					   struct type *elm)                   \ +	{                                                                      \ +		struct type *tmp;                                              \ +		struct type *parent = NULL;                                    \ +		int comp = 0;                                                  \ +		tmp = RB_ROOT(head);                                           \ +		while (tmp) {                                                  \ +			parent = tmp;                                          \ +			comp = (cmp)(elm, parent);                             \ +			if (comp < 0)                                          \ +				tmp = RB_LEFT(tmp, field);                     \ +			else if (comp > 0)                                     \ +				tmp = RB_RIGHT(tmp, field);                    \ +			else                                                   \ +				return (tmp);                                  \ +		}                                                              \ +		RB_SET(elm, parent, field);                                    \ +		if (parent != NULL) {                                          \ +			if (comp < 0)                                          \ +				RB_LEFT(parent, field) = elm;                  \ +			else                                                   \ +				RB_RIGHT(parent, field) = elm;                 \ +			RB_AUGMENT(parent);                                    \ +		} else                                                         \ +			RB_ROOT(head) = elm;                                   \ +		name##_RB_INSERT_COLOR(head, elm);                             \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	/* Finds the node with the same key as elm */                          \ +	attr struct type *name##_RB_FIND(struct name *head, struct type *elm)  \ +	{                                                                      \ +		struct type *tmp = RB_ROOT(head);                              \ +		int comp;                                                      \ +		while (tmp) {                                                  \ +			comp = cmp(elm, tmp);                                  \ +			if (comp < 0)                                          \ +				tmp = RB_LEFT(tmp, field);                     \ +			else if (comp > 0)                                     \ +				tmp = RB_RIGHT(tmp, field);                    \ +			else                                                   \ +				return (tmp);                                  \ +		}                                                              \ +		return (NULL);                                                 \ +	}                                                                      \ +                                                                               \ +	/* Finds the first node greater than or equal to the search key */     \ +	attr struct type *name##_RB_NFIND(struct name *head, struct type *elm) \ +	{                                                                      \ +		struct type *tmp = RB_ROOT(head);                              \ +		struct type *res = NULL;                                       \ +		int comp;                                                      \ +		while (tmp) {                                                  \ +			comp = cmp(elm, tmp);                                  \ +			if (comp < 0) {                                        \ +				res = tmp;                                     \ +				tmp = RB_LEFT(tmp, field);                     \ +			} else if (comp > 0)                                   \ +				tmp = RB_RIGHT(tmp, field);                    \ +			else                                                   \ +				return (tmp);                                  \ +		}                                                              \ +		return (res);                                                  \ +	}                                                                      \ +                                                                               \ +	/* ARGSUSED */                                                         \ +	attr struct type *name##_RB_NEXT(struct type *elm)                     \ +	{                                                                      \ +		if (RB_RIGHT(elm, field)) {                                    \ +			elm = RB_RIGHT(elm, field);                            \ +			while (RB_LEFT(elm, field))                            \ +				elm = RB_LEFT(elm, field);                     \ +		} else {                                                       \ +			if (RB_PARENT(elm, field)                              \ +			    && (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ +				elm = RB_PARENT(elm, field);                   \ +			else {                                                 \ +				while (RB_PARENT(elm, field)                   \ +				       && (elm                                 \ +					   == RB_RIGHT(RB_PARENT(elm, field),  \ +						       field)))                \ +					elm = RB_PARENT(elm, field);           \ +				elm = RB_PARENT(elm, field);                   \ +			}                                                      \ +		}                                                              \ +		return (elm);                                                  \ +	}                                                                      \ +                                                                               \ +	/* ARGSUSED */                                                         \ +	attr struct type *name##_RB_PREV(struct type *elm)                     \ +	{                                                                      \ +		if (RB_LEFT(elm, field)) {                                     \ +			elm = RB_LEFT(elm, field);                             \ +			while (RB_RIGHT(elm, field))                           \ +				elm = RB_RIGHT(elm, field);                    \ +		} else {                                                       \ +			if (RB_PARENT(elm, field)                              \ +			    && (elm                                            \ +				== RB_RIGHT(RB_PARENT(elm, field), field)))    \ +				elm = RB_PARENT(elm, field);                   \ +			else {                                                 \ +				while (RB_PARENT(elm, field)                   \ +				       && (elm                                 \ +					   == RB_LEFT(RB_PARENT(elm, field),   \ +						      field)))                 \ +					elm = RB_PARENT(elm, field);           \ +				elm = RB_PARENT(elm, field);                   \ +			}                                                      \ +		}                                                              \ +		return (elm);                                                  \ +	}                                                                      \ +                                                                               \ +	attr struct type *name##_RB_MINMAX(struct name *head, int val)         \ +	{                                                                      \ +		struct type *tmp = RB_ROOT(head);                              \ +		struct type *parent = NULL;                                    \ +		while (tmp) {                                                  \ +			parent = tmp;                                          \ +			if (val < 0)                                           \ +				tmp = RB_LEFT(tmp, field);                     \ +			else                                                   \ +				tmp = RB_RIGHT(tmp, field);                    \ +		}                                                              \ +		return (parent);                                               \ +	}  #define RB_NEGINF	-1  #define RB_INF	1 @@ -725,24 +793,18 @@ name##_RB_MINMAX(struct name *head, int val)				\  #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)  #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF) -#define RB_FOREACH(x, name, head)					\ -	for ((x) = RB_MIN(name, head);					\ -	     (x) != NULL;						\ -	     (x) = name##_RB_NEXT(x)) +#define RB_FOREACH(x, name, head)                                              \ +	for ((x) = RB_MIN(name, head); (x) != NULL; (x) = name##_RB_NEXT(x)) -#define RB_FOREACH_SAFE(x, name, head, y)				\ -	for ((x) = RB_MIN(name, head);					\ -	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1);		\ -	     (x) = (y)) +#define RB_FOREACH_SAFE(x, name, head, y)                                      \ +	for ((x) = RB_MIN(name, head);                                         \ +	     ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1); (x) = (y)) -#define RB_FOREACH_REVERSE(x, name, head)				\ -	for ((x) = RB_MAX(name, head);					\ -	     (x) != NULL;						\ -	     (x) = name##_RB_PREV(x)) +#define RB_FOREACH_REVERSE(x, name, head)                                      \ +	for ((x) = RB_MAX(name, head); (x) != NULL; (x) = name##_RB_PREV(x)) -#define RB_FOREACH_REVERSE_SAFE(x, name, head, y)			\ -	for ((x) = RB_MAX(name, head);					\ -	    ((x) != NULL) && ((y) = name##_RB_PREV(x), 1);		\ -	     (x) = (y)) +#define RB_FOREACH_REVERSE_SAFE(x, name, head, y)                              \ +	for ((x) = RB_MAX(name, head);                                         \ +	     ((x) != NULL) && ((y) = name##_RB_PREV(x), 1); (x) = (y)) -#endif	/* _SYS_TREE_H_ */ +#endif /* _SYS_TREE_H_ */  | 
