diff options
| author | Quentin Young <qlyoung@nvidia.com> | 2020-11-29 22:09:58 -0500 |
|---|---|---|
| committer | Quentin Young <qlyoung@nvidia.com> | 2020-12-01 18:37:14 -0500 |
| commit | f869ab17a74743919817c6472b3bc3d4b5dbaa26 (patch) | |
| tree | 6d8392a2ed792135a336a1f67bae21300723b097 /lib/frrscript.h | |
| parent | eeb61724232734b1ed26523589060b2b471d3584 (diff) | |
lib: add ability to decode from lua scripts
This implements the ability to get results out from lua scripts after
they've run.
For each C type we support passing to Lua, there is a corresponding
`struct frrscript_codec`. This struct contains a typename field - just a
string identifying the type - and two function pointers. The first
function pointer, encode, takes a lua_State and a pointer to the C value
and pushes some corresponding Lua representation onto the stack. The
second, decode, assumes there is some Lua value on the stack and decodes
it into the corresponding C value.
Each supported type's `struct frrscript_codec` is registered with the
scripting stuff in the library, which creates a mapping between the type
name (string) and the `struct frrscript_codec`. When calling a script,
you specify arguments by passing an array of `struct frrscript_env`.
Each of these structs has a void *, a type name, and a desired binding
name. The type names are used to look up the appropriate function to
encode the pointed-at value onto the Lua stack, then bind the pushed
value to the provided binding name, so that the converted value is
accessible by that name within the script.
Results work in a similar way. After a script runs, call
frrscript_get_result() with the script and a `struct frrscript_env`.
The typename and name fields are used to fetch the Lua value from the
script's environment and use the registered decoder for the typename to
convert the Lua value back into a C value, which is returned from the
function. The caller is responsible for freeing these.
frrscript_call()'s macro foo has been stripped, as the underlying
function now takes fixed arrays. varargs have awful performance
characteristics, they're hard to read, and structs are more defined than
an order sensitive list.
Signed-off-by: Quentin Young <qlyoung@nvidia.com>
Diffstat (limited to 'lib/frrscript.h')
| -rw-r--r-- | lib/frrscript.h | 80 |
1 files changed, 47 insertions, 33 deletions
diff --git a/lib/frrscript.h b/lib/frrscript.h index 44067bf0b4..cbc0ca6c51 100644 --- a/lib/frrscript.h +++ b/lib/frrscript.h @@ -29,6 +29,13 @@ extern "C" { #define FRRSCRIPT_PATH "/etc/frr/scripts" typedef void (*encoder_func)(lua_State *, const void *); +typedef void *(*decoder_func)(lua_State *, int); + +struct frrscript_codec { + const char *typename; + encoder_func encoder; + decoder_func decoder; +}; struct frrscript { /* Script name */ @@ -38,6 +45,16 @@ struct frrscript { struct lua_State *L; }; +struct frrscript_env { + /* Value type */ + const char *typename; + + /* Binding name */ + const char *name; + + /* Value */ + const void *val; +}; /* * Create new FRR script. @@ -51,64 +68,61 @@ struct frrscript *frrscript_load(const char *name, void frrscript_unload(struct frrscript *fs); /* - * Register a Lua encoder for a type. + * Register a Lua codec for a type. * * tname * Name of type; e.g., "peer", "ospf_interface", etc. Chosen at will. * - * encoder - * Function pointer to encoder function. Encoder function should push a Lua + * codec(s) + * Function pointer to codec struct. Encoder function should push a Lua * table representing the passed argument - which will have the C type - * associated with the chosen 'tname' to the provided stack. + * associated with the chosen 'tname' to the provided stack. The decoder + * function should pop a value from the top of the stack and return a heap + * chunk containing that value. Allocations should be made with MTYPE_TMP. + * + * If using the plural function variant, pass a NULL-terminated array. * */ -void frrscript_register_type_encoder(const char *tname, encoder_func encoder); +void frrscript_register_type_codec(struct frrscript_codec *codec); +void frrscript_register_type_codecs(struct frrscript_codec *codecs); /* * Initialize scripting subsystem. Call this before anything else. */ void frrscript_init(void); -/* - * Forward decl for frrscript_lua_call - */ -int frrscript_lua_call(struct frrscript *fs, ...); /* - * Call FRR script. - * - * Call it like this: + * Call script. * - * frrscript_call(fs, FRRSCRIPT_ARGS("cool_prefix", "prefix", p), - * FRRSCRIPT_RESULTS("result1", "result2")) - */ -#define frrscript_call(fs, ...) frrscript_lua_call((fs), __VA_ARGS__) - -/* - * Macro that defines the arguments to a script. + * fs + * The script to call; this is obtained from frrscript_load(). * - * For each argument you want to pass to a script, pass *three* arguments to - * this function. The first should be name of the variable to bind the argument - * to in the script's environment. The second should be the type, as registered - * by frrscript_register_type_encoder(). The third should be the argument - * itself. + * env + * The script's environment. Specify this as an array of frrscript_env. * - * This macro itself should be used as the second argument to frrscript_call(). + * Returns: + * 0 if the script ran successfully, nonzero otherwise. */ -#define FRRSCRIPT_ARGS(...) PP_NARG(__VA_ARGS__), ##__VA_ARGS__ +int frrscript_call(struct frrscript *fs, struct frrscript_env *env); + /* - * Macro that defines the results from a script. + * Get result from finished script. * - * Similar to FRRSCRIPT_ARGS, except this defines the results from a script. + * fs + * The script. This script must have been run already. * - * The first argument should be the name to bind the first result to and will - * be used after the script finishes to get that particular result value. + * result + * The result to extract from the script. + * This reuses the frrscript_env type, but only the typename and name fields + * need to be set. The value is returned directly. * - * This macro itself should be used as the third argument to frrscript_call(). - * It may not be omitted. + * Returns: + * The script result of the specified name and type, or NULL. */ -#define FRRSCRIPT_RESULTS(...) PP_NARG(__VA_ARGS__), ##__VA_ARGS__ +void *frrscript_get_result(struct frrscript *fs, + const struct frrscript_env *result); #ifdef __cplusplus } |
