For performance, yo.
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
zlog_debug("%s: %s", __func__, buf);
}
-bool thread_is_scheduled(struct thread *thread)
-{
- if (thread == NULL)
- return false;
-
- return true;
-}
-
static ssize_t printfrr_thread_dbg(struct fbuf *buf, struct printfrr_eargs *ea,
const struct thread *thread)
{
extern char *thread_timer_to_hhmmss(char *buf, int buf_size,
struct thread *t_timer);
-extern bool thread_is_scheduled(struct thread *thread);
+static inline bool thread_is_scheduled(struct thread *thread)
+{
+ if (thread)
+ return true;
+
+ return false;
+}
+
/* Debug signal mask */
void debug_signals(const sigset_t *sigs);