When we decide that we do not need a item on the partial_bsrp_list
don't just drop the memory on the floor, free it up.
This was happening when we decided that a pending item has
a hold time of 0.
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
active = bsm_rpinfos_first(bsgrp_node->bsrp_list);
/* Remove nodes with hold time 0 & check if list still has a head */
- frr_each_safe (bsm_rpinfos, bsgrp_node->partial_bsrp_list, pend)
- if (is_hold_time_zero(pend))
+ frr_each_safe (bsm_rpinfos, bsgrp_node->partial_bsrp_list, pend) {
+ if (is_hold_time_zero(pend)) {
bsm_rpinfos_del(bsgrp_node->partial_bsrp_list, pend);
+ pim_bsm_rpinfo_free(pend);
+ }
+ }
pend = bsm_rpinfos_first(bsgrp_node->partial_bsrp_list);