+2008-01-11 Andrew J. Schorr <ajschorr@alumni.princeton.edu>
+
+ * zebra.h: Revert previous change, no need to include <net/if_media.h>
+ here.
+
2008-01-10 Ingo Flaschberger <if@xip.at>
* zebra.h: If HAVE_BSD_LINK_DETECT is defined, include <net/if_media.h>.
+2008-01-11 Andrew J. Schorr <ajschorr@alumni.princeton.edu>
+
+ * ioctl.c: If HAVE_BSD_LINK_DETECT is defined, include <net/if_media.h>
+ (if_get_flags) Remove debug messages about BSD link state.
+ * kernel_socket.c: (bsd_linkdetect_translate) If link state
+ is unknown, we should set the IFF_RUNNING flag.
+
2008-01-10 Ingo Flaschberger <if@xip.at>
* ioctl.c: (if_get_flags) If HAVE_BSD_LINK_DETECT, use the SIOCGIFMEDIA
#include "zebra/rt.h"
#include "zebra/interface.h"
+#ifdef HAVE_BSD_LINK_DETECT
+#include <net/if_media.h>
+#endif /* HAVE_BSD_LINK_DETECT*/
+
extern struct zebra_privs_t zserv_privs;
/* clear and set interface name string */
if (ifmr.ifm_status & IFM_AVALID) /* Link state is valid */
{
if (ifmr.ifm_status & IFM_ACTIVE)
- {
- SET_FLAG(ifreq.ifr_flags, IFF_RUNNING);
- zlog_debug("%s: BSD link state to up at interface %s, ifindex %d",
- __func__, ifp->name, ifp->ifindex);
- }
+ SET_FLAG(ifreq.ifr_flags, IFF_RUNNING);
else
- {
- UNSET_FLAG(ifreq.ifr_flags, IFF_RUNNING);
- zlog_debug("%s: BSD link state to down at interface %s, ifindex %d",
- __func__, ifp->name, ifp->ifindex);
- }
+ UNSET_FLAG(ifreq.ifr_flags, IFF_RUNNING);
}
else /* Force always up */
- {
- SET_FLAG(ifreq.ifr_flags, IFF_RUNNING);
- zlog_debug("%s: BSD link state invalid, forced up at interface %s, ifindex %d",
- __func__, ifp->name, ifp->ifindex);
- }
+ SET_FLAG(ifreq.ifr_flags, IFF_RUNNING);
#endif /* HAVE_BSD_LINK_DETECT */
if_flags_update (ifp, (ifreq.ifr_flags & 0x0000ffff));
static void
bsd_linkdetect_translate (struct if_msghdr *ifm)
{
- if (ifm->ifm_data.ifi_link_state >= LINK_STATE_UP)
+ if ((ifm->ifm_data.ifi_link_state >= LINK_STATE_UP) ||
+ (ifm->ifm_data.ifi_link_state == LINK_STATE_UNKNOWN))
SET_FLAG(ifm->ifm_flags, IFF_RUNNING);
else
UNSET_FLAG(ifm->ifm_flags, IFF_RUNNING);